Files
lan_chat_cpp/Server/server.cpp

58 lines
1.4 KiB
C++

//Server
#include <SocketLibrary/SocketLibrary.h>
#include <iostream>
using namespace SocketLibrary;
int main()
{
if (Network::Initialize() == true)
{
Log::Print("[SERVER] Winsok zostal zainicjolizowany. Mozemy dzialac.");
Socket socketTCP(Protocol::TCP);
Socket socketUDP(Protocol::UDP);
if (socketTCP.Create() == Result::Success)
{
socketUDP.Create();
socketUDP.Bind(Endpoint("0.0.0.0", 54001));
Log::Print("[SERVER] Utworzylem gniazdo.");
if (socketTCP.BindAndListen(Endpoint("127.0.0.1", 54000), 5) == Result::Success)
{
Log::Print("[SERVER] sukces");
Socket newConnection;
if (socketTCP.Accpet(newConnection) == Result::Success)
{
Log::Print("[SERVER] accept: sukces");
std::string buffer = "";
int size = 0;
while (true)
{
newConnection.ReciveAll(buffer, size);
std::cout << "[" << size << "] "<< buffer << std::endl;
buffer = "";
}
newConnection.Close();
}
else
{
Log::PrintError("[SERVER] accept: porazka", -1);
}
}
socketTCP.Close();
}
else
{
Log::PrintError("[SERVER] porazka", -1);
}
}
Network::Shutdown();
return 0;
}
//(VC++ Directories) Add Include Dir -> Solution Dir
//(VC++ Directories) Add Library Dir -> Output Dir
//(Linket/Input) Add Additional Dep -> SocketLibrary.lib
//(Solution/Project Build Order/Dependecies) Correct Oreder Build
//(Linker/Input) Add Additional Dep -> ws2_32.lib