//Server #include #include using namespace SocketLibrary; int main() { if (Network::Initialize() == true) { Log::Print("[SERVER] Winsok zostal zainicjolizowany. Mozemy dzialac."); Socket socketTCP(Protocol::TCP); Socket socketUDP(Protocol::UDP); if (socketTCP.Create() == Result::Success) { socketUDP.Create(); socketUDP.Bind(Endpoint("0.0.0.0", 54001)); Log::Print("[SERVER] Utworzylem gniazdo."); if (socketTCP.BindAndListen(Endpoint("127.0.0.1", 54000), 5) == Result::Success) { Log::Print("[SERVER] sukces"); Socket newConnection; if (socketTCP.Accpet(newConnection) == Result::Success) { Log::Print("[SERVER] accept: sukces"); std::string buffer = ""; int size = 0; while (true) { newConnection.ReciveAll(buffer, size); std::cout << "[" << size << "] "<< buffer << std::endl; buffer = ""; } newConnection.Close(); } else { Log::PrintError("[SERVER] accept: porazka", -1); } } socketTCP.Close(); } else { Log::PrintError("[SERVER] porazka", -1); } } Network::Shutdown(); return 0; } //(VC++ Directories) Add Include Dir -> Solution Dir //(VC++ Directories) Add Library Dir -> Output Dir //(Linket/Input) Add Additional Dep -> SocketLibrary.lib //(Solution/Project Build Order/Dependecies) Correct Oreder Build //(Linker/Input) Add Additional Dep -> ws2_32.lib