Files
lan_chat_cpp/Client/client.cpp

48 lines
1.1 KiB
C++

//Client
#include <SocketLibrary/SocketLibrary.h>
//#include <string>
#include <iostream>
using namespace SocketLibrary;
int main()
{
if (Network::Initialize() == true)
{
Log::Print("[CLIENT] Winsok zostal zainicjolizowany. Mozemy dzialac.");
Socket socket;
if (socket.Create() == Result::Success)
{
Log::Print("[CLIENT] Utworzylem socket.");
if (socket.Connect(Endpoint("127.0.0.1", 54000)) == Result::Success)
{
Log::Print("[CLIENT] Polaczylem sie serverem.");
std::string outString = "Wysylam z klienta.";
char buffer[256];
strcpy_s(buffer, "witam z klienta!\0");
while (true)
{
socket.SendAll(outString.data(), outString.size());
//socket.SendAll(buffer, 256);
std::cout << "wyslalem 256 bajtow" << std::endl;
Sleep(1000);
}
}
socket.Close();
}
}
Network::Shutdown();
system("pause");
return 0;
}
//(VC++ Directories) Add Include Dir -> Solution Dir
//(VC++ Directories) Add Library Dir -> Output Dir
//(Linket/Input) Add Additional Dep -> SocketLibrary.lib
//(Solution/Project Build Order/Dependecies) Correct Oreder Build
//(Linker/Input) Add Additional Dep -> ws2_32.lib