//Client #include //#include #include using namespace SocketLibrary; int main() { if (Network::Initialize() == true) { Log::Print("[CLIENT] Winsok zostal zainicjolizowany. Mozemy dzialac."); Socket socket; if (socket.Create() == Result::Success) { Log::Print("[CLIENT] Utworzylem socket."); if (socket.Connect(Endpoint("127.0.0.1", 54000)) == Result::Success) { Log::Print("[CLIENT] Polaczylem sie serverem."); std::string outString = "Wysylam z klienta."; char buffer[256]; strcpy_s(buffer, "witam z klienta!\0"); while (true) { socket.SendAll(outString.data(), outString.size()); //socket.SendAll(buffer, 256); std::cout << "wyslalem 256 bajtow" << std::endl; Sleep(1000); } } socket.Close(); } } Network::Shutdown(); system("pause"); return 0; } //(VC++ Directories) Add Include Dir -> Solution Dir //(VC++ Directories) Add Library Dir -> Output Dir //(Linket/Input) Add Additional Dep -> SocketLibrary.lib //(Solution/Project Build Order/Dependecies) Correct Oreder Build //(Linker/Input) Add Additional Dep -> ws2_32.lib