- added a Copy All button in the Code Editor, clicking this button will copy all text in the editor to the clipboard

- added a 'Milling Type' radio button in Geometry Editor Preferences to contorl the type of geometry will be generated in the Geo Editor (for conventional milling or for the climb milling)
- added the functionality to allow climb/conventional milling selection for the geometry created in the Geometry Editor
- now any Geometry that is edited in Geometry editor will have coordinates ordered such that the resulting Gcode will allow the selected milling type in the 'Milling Type' radio button in Geometry Editor Preferences (which depends also of the spindle direction)
- some strings update
- French Google-translation at 100%
- German Google-translation update to 100%
This commit is contained in:
Marius Stanciu
2019-09-26 17:46:25 +03:00
parent 0738bf706e
commit 0f91d4dff0
15 changed files with 3751 additions and 3258 deletions

View File

@@ -11,6 +11,16 @@ CAD program, and create G-Code for Isolation routing.
25.09.2019
- added a Copy All button in the Code Editor, clicking this button will copy all text in the editor to the clipboard
- added a 'Milling Type' radio button in Geometry Editor Preferences to contorl the type of geometry will be generated in the Geo Editor (for conventional milling or for the climb milling)
- added the functionality to allow climb/conventional milling selection for the geometry created in the Geometry Editor
- now any Geometry that is edited in Geometry editor will have coordinates ordered such that the resulting Gcode will allow the selected milling type in the 'Milling Type' radio button in Geometry Editor Preferences (which depends also of the spindle direction)
- some strings update
- French Google-translation at 100%
- German Google-translation update to 100%
25.09.2019
- French translation at 33%
- fixed the 'Jump To' function to work in legacy graphic engine
- in legacy graphic engine fixed the mouse cursor shape when grid snapping is ON, such that it fits with the shape from the OpenGL graphic engine