refactor: streamline MainController initialization and signal connections

This commit is contained in:
2025-10-12 19:02:53 +02:00
parent bbdc2af605
commit ce1b864b17

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@@ -1,161 +1,154 @@
from PySide6.QtWidgets import QPushButton
from pathlib import Path
from PySide6.QtCore import Slot
from PySide6.QtGui import QPixmap
from PySide6.QtWidgets import QPushButton
from core.database import DatabaseManager
from core.media import MediaRepository
from core.camera.camera_manager import CameraManager
from ui.widgets.color_list_widget import ColorListWidget
from ui.widgets.thumbnail_list_widget import ThumbnailListWidget
from ui.widgets.split_view_widget import SplitView, CameraPlaceholder
# from .camera_controller import CameraController
from core.camera.camera_controller import CameraController
from core.camera.camera_manager import CameraManager
from core.camera.gphoto_camera import GPhotoCamera
from core.camera.camera_controller import CameraController
class MainController:
def __init__(self, view):
self.db = DatabaseManager()
self.db.connect()
self.media_repo = MediaRepository(self.db)
self.media_repo.sync_media()
def __init__(self, view):
self.view = view
self.db = DatabaseManager()
self.media_repo = MediaRepository(self.db)
self.camera_manager = CameraManager()
# camera = GPhotoCamera()
# self.manager = CameraController(camera)
manager = CameraManager()
# manager.detect_gphoto()
# manager.detect_opencv()
manager.detect_camera()
# --- UI Widgets ---
self.color_list: ColorListWidget = view.color_list_widget
self.thumbnail_list: ThumbnailListWidget = view.thumbnail_widget
self.split_view: SplitView = view.preview_widget
self.welcome_view: CameraPlaceholder = self.split_view.widget_start
self.photo_button: QPushButton = view.photo_button
self.record_button: QPushButton = view.record_button
# self.camera_controller = CameraController()
self._connect_signals()
self.view = view
self.color_list: ColorListWidget = view.color_list_widget
self.thumbnail_list: ThumbnailListWidget = view.thumbnail_widget
self.split_view: SplitView = view.preview_widget
self.welcome_view: CameraPlaceholder = self.split_view.widget_start
self.db.connect()
self.media_repo.sync_media()
self.camera_manager.detect_cameras()
self.photo_button: QPushButton = view.photo_button
self.photo_button.clicked.connect(self.take_photo)
def _connect_signals(self):
"""Connects all signals to slots."""
# Database and media signals
self.color_list.colorSelected.connect(self.on_color_selected)
self.color_list.editColor.connect(self.on_edit_color)
self.thumbnail_list.selectedThumbnail.connect(self.on_thumbnail_selected)
self.record_button: QPushButton = view.record_button
# self.record_button.clicked.connect(self.fun_test)
# Camera signals
self.camera_manager.cameras_detected.connect(self.on_cameras_detected)
self.camera_manager.frame_ready.connect(self.on_frame_ready)
self.camera_manager.error_occurred.connect(self.on_camera_error)
self.camera_manager.camera_started.connect(self.on_camera_started)
self.camera_manager.camera_stopped.connect(self.on_camera_stopped)
self.color_list.colorSelected.connect(self.on_color_selected)
self.color_list.editColor.connect(self.on_edit_color)
self.thumbnail_list.selectedThumbnail.connect(self.on_thumbnail_selected)
# UI control signals
self.photo_button.clicked.connect(self.take_photo)
# self.record_button.clicked.connect(self.toggle_record) # Placeholder
self.welcome_view.camera_start_btn.clicked.connect(self.start_liveview)
# You will need a way to select a camera, e.g., a combobox.
# self.view.camera_combobox.currentIndexChanged.connect(self.on_camera_selected_in_ui)
# self.camera_controller.errorOccurred.connect(self.split_view.widget_start.set_info_text)
# self.manager.error_occurred.connect(self.split_view.widget_start.set_info_text)
# self.camera_controller.frameReady.connect(self.split_view.set_live_image)
# self.manager.frame_ready.connect(self.split_view.set_live_image)
# self.split_view.widget_start.camera_start_btn.clicked.connect(self.camera_controller.start)
self.split_view.widget_start.camera_start_btn.clicked.connect(self.start_liveview)
def load_colors(self) -> None:
"""Loads colors from the database and populates the list."""
colors = self.db.get_all_colors()
self.color_list.set_colors(colors)
self.welcome_view.set_button_text("tada")
self.welcome_view.set_error_text("errorsy")
def shutdown(self):
"""Cleans up resources before application exit."""
self.camera_manager.shutdown()
self.db.disconnect()
# --- Slots for Database/Media ---
@Slot(str)
def on_color_selected(self, color_name: str):
color_id = self.db.get_color_id(color_name)
if color_id is not None:
media_items = self.db.get_media_for_color(color_id)
self.thumbnail_list.list_widget.clear()
for media in media_items:
if media['file_type'] == 'photo':
file_name = Path(media['media_path']).name
self.thumbnail_list.add_thumbnail(media['media_path'], file_name, media['id'])
@Slot(str)
def on_edit_color(self, color_name: str):
print(f"Edycja koloru: {color_name}") # Placeholder
@Slot(int)
def on_thumbnail_selected(self, media_id: int):
media = self.db.get_media(media_id)
if media:
self.split_view.set_reference_image(media['media_path'])
# --- Slots for CameraManager ---
@Slot(list)
def on_cameras_detected(self, cameras: list[dict]):
"""Handles the list of detected cameras."""
print("Detected cameras:", cameras)
self.welcome_view.set_info_text(f"Detected {len(cameras)} cameras.")
# Populate a combobox in the UI here
# self.view.camera_combobox.clear()
# for camera in cameras:
# self.view.camera_combobox.addItem(camera['name'], userData=camera['id'])
@Slot(QPixmap)
def on_frame_ready(self, pixmap: QPixmap):
"""Displays a new frame from the camera."""
self.split_view.set_live_image(pixmap)
@Slot(str)
def on_camera_error(self, error_message: str):
"""Shows an error message from the camera."""
print(f"Camera Error: {error_message}")
self.welcome_view.set_error_text(error_message)
@Slot()
def on_camera_started(self):
"""Updates UI when the camera stream starts."""
# self.split_view.show_live_view()
self.welcome_view.set_button_text("Stop Camera")
# Re-route button click to stop the camera
self.welcome_view.camera_start_btn.clicked.disconnect()
self.welcome_view.camera_start_btn.clicked.connect(self.stop_liveview)
def start_camera(self):
pass
@Slot()
def on_camera_stopped(self):
"""Updates UI when the camera stream stops."""
# self.split_view.show_placeholder()
self.welcome_view.set_button_text("Start Camera")
# Re-route button click to start the camera
self.welcome_view.camera_start_btn.clicked.disconnect()
self.welcome_view.camera_start_btn.clicked.connect(self.start_liveview)
def load_colors(self) -> None:
colors = self.db.get_all_colors()
print("Loaded colors:", colors)
self.color_list.set_colors(colors)
# --- UI Actions ---
def start_liveview(self):
"""Starts the camera feed."""
detected_cameras = self.camera_manager.get_detected_cameras()
if not detected_cameras:
self.on_camera_error("No cameras detected.")
return
# For now, just start the first detected camera.
# In a real app, you'd get the selected camera ID from the UI.
camera_id = detected_cameras[0]['id']
self.camera_manager.start_camera(camera_id)
def on_color_selected(self, color_name: str):
print(f"Wybrano kolor: {color_name}")
color_id = self.db.get_color_id(color_name)
if color_id is not None:
media_items = self.db.get_media_for_color(color_id)
print(f"Media dla koloru {color_name} (ID: {color_id}):", media_items)
def stop_liveview(self):
"""Stops the camera feed."""
self.camera_manager.stop_camera()
self.thumbnail_list.list_widget.clear()
for media in media_items:
if media['file_type'] == 'photo':
file_name = Path(media['media_path']).name
self.thumbnail_list.add_thumbnail(media['media_path'], file_name, media['id'])
else:
print(f"Nie znaleziono koloru o nazwie: {color_name}")
def on_edit_color(self, color_name: str):
print(f"Edycja koloru: {color_name}")
def on_thumbnail_selected(self, media_id: int):
media = self.db.get_media(media_id)
if media:
print(f"Wybrano miniaturę o ID: {media_id}, ścieżka: {media['media_path']}")
self.split_view.set_reference_image(media['media_path'])
else:
print(f"Nie znaleziono mediów o ID: {media_id}")
def take_photo(self):
print("Robienie zdjęcia...")
self.split_view.toglle_live_view()
def start_liveview(self):
pass
# self.manager.start_camera()
# self.manager.start_stream()
def shutdown(self):
pass
# self.manager.stop()
# @Slot(list)
def on_cameras_detected(self, cameras: list[dict]):
print("Wykryto kamery:", cameras)
# Tutaj zaktualizuj swój ComboBox w UI, np.:
# self.main_window.camera_combobox.clear()
# for camera in cameras:
# self.main_window.camera_combobox.addItem(camera['name'], userData=camera['id'])
# @Slot(QPixmap)
def on_frame_ready(self, pixmap: QPixmap):
# Tutaj zaktualizuj widget wyświetlający obraz, np. QLabel
# self.main_window.video_label.setPixmap(pixmap)
pass
# @Slot(str)
def on_camera_error(self, error_message: str):
print(f"Błąd kamery: {error_message}")
# Wyświetl błąd w UI, np. w status barze
# self.main_window.statusBar().showMessage(error_message, 5000)
# @Slot()
def on_camera_started(self):
# Zmień stan UI, np. tekst przycisku na "Stop"
# self.main_window.toggle_camera_button.setText("Stop")
pass
# @Slot()
def on_camera_stopped(self):
# Zmień stan UI, np. tekst przycisku na "Start"
# self.main_window.toggle_camera_button.setText("Start")
pass
def toggle_camera(self):
# Logika do przełączania start/stop
if self.camera_manager.get_active_camera_info():
self.camera_manager.stop_camera()
else:
# Pobierz ID kamery z ComboBoxa
# camera_id = self.main_window.camera_combobox.currentData()
# if camera_id:
# self.camera_manager.start_camera(camera_id)
pass
def on_camera_selected(self, index: int):
# Automatycznie uruchom kamerę po wybraniu z listy
# camera_id = self.main_window.camera_combobox.itemData(index)
# if camera_id:
# self.camera_manager.start_camera(camera_id)
pass
def cleanup(self):
# Wywołaj to przy zamykaniu aplikacji
self.camera_manager.shutdown()
def take_photo(self):
"""Takes a photo with the active camera."""
print("Taking photo...") # Placeholder
# This needs to be implemented in CameraManager and called here.
# e.g., self.camera_manager.take_photo()
self.split_view.toggle_live_view() # This seems like a UI toggle, maybe rename?