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prepare cmake files include unity fo testing
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utility/unity/fixture/unity_fixture_malloc_overrides.h
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utility/unity/fixture/unity_fixture_malloc_overrides.h
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//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
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/* ==========================================
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Unity Project - A Test Framework for C
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Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_
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#define UNITY_FIXTURE_MALLOC_OVERRIDES_H_
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#include <stddef.h>
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// This function is used by the Unity Fixture to allocate memory on
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// the heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_MALLOC becomes pvPortMalloc().
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#ifndef UNITY_FIXTURE_MALLOC
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#define UNITY_FIXTURE_MALLOC( SIZE ) malloc( ( SIZE ) )
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#else
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extern void * UNITY_FIXTURE_MALLOC(size_t size);
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#endif
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// This function is used by the Unity Fixture to release memory in the
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// heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_FREE becomes vPortFree().
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#ifndef UNITY_FIXTURE_FREE
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#define UNITY_FIXTURE_FREE( PTR ) free( ( PTR ) )
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#else
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extern void UNITY_FIXTURE_FREE(void *ptr);
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#endif
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#define malloc unity_malloc
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#define calloc unity_calloc
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#define realloc unity_realloc
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#define free unity_free
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void* unity_malloc(size_t size);
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void* unity_calloc(size_t num, size_t size);
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void* unity_realloc(void * oldMem, size_t size);
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void unity_free(void * mem);
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#endif /* UNITY_FIXTURE_MALLOC_OVERRIDES_H_ */
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