Files
lan_chat_cpp/SocketLibrary/Socket.cpp
2020-01-11 07:05:54 +01:00

442 lines
11 KiB
C++

#include <iomanip>
#include "Socket.h"
#include "Log.h"
#include <assert.h>
namespace SocketLibrary
{
Socket::Socket(IPVersion ipversion, Protocol protocol, SOCKET socket)
:_ipversion(ipversion), _socket(socket), _protocol(protocol)
{
assert(_ipversion == IPVersion::IPv4);
}
Socket::Socket(Protocol protocol)
:_ipversion(IPVersion::IPv4), _protocol(protocol), _socket(INVALID_SOCKET)
{
}
Socket::Socket(SOCKET socket)
:_ipversion(IPVersion::IPv4), _protocol(Protocol::TCP), _socket(socket)
{
}
Result Socket::Create()
{
assert(_ipversion == IPVersion::IPv4);
if (_socket != INVALID_SOCKET)
{
Log::PrintError("Gniazdo juz istnieje.", -1);
return Result::Fail;
}
else
{
Log::Print("Gniazdo nie istnieje. Tworze gniazdo...");
}
switch (_protocol)
{
case SocketLibrary::Protocol::Unknown:
Log::PrintError("Nie mozna utworzyc gniazda o nieznamym typie.", -1);
return Result::Fail;
break;
case SocketLibrary::Protocol::TCP:
_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
break;
case SocketLibrary::Protocol::UDP_Sender:
case SocketLibrary::Protocol::UDP_Reciver:
_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
break;
default:
break;
}
if (_socket == INVALID_SOCKET)
{
int error = WSAGetLastError();
Log::PrintError("Nie udalo sie utworzyc gniazda", error);
return Result::Fail;
}
else
{
std::string msg = "Gniazdo zostalo utworzone ";
switch (_protocol)
{
case SocketLibrary::Protocol::TCP:
msg += "[TCP] [SOCKET:";
break;
case SocketLibrary::Protocol::UDP_Sender:
msg += "[UDP] [SOCKET:";
break;
default:
break;
}
Log::Print(msg + std::to_string(_socket) + "]");
}
switch (_protocol)
{
case SocketLibrary::Protocol::TCP:
if (SetSocketOption(SocketOption::TCP_NoDelay, TRUE) == Result::Success)
{
Log::Print("NoDelay zostalo wlaczone na gniezdzie TCP.");
}
break;
case SocketLibrary::Protocol::UDP_Sender:
if (SetSocketOption(SocketOption::UDP_Broadcast, TRUE) == Result::Success)
{
Log::Print("UDP_Broadcast zostalo wlaczone na gniezdzie UDP.");
}
break;
case SocketLibrary::Protocol::UDP_Reciver:
if (SetSocketOption(SocketOption::UDP_Reuseaddr, TRUE) == Result::Success)
{
Log::Print("UDP_Reuseaddr zostalo wlaczone na gniezdzie UDP.");
}
break;
default:
break;
}
return Result::Success;
}
Result Socket::Close()
{
if (_socket == INVALID_SOCKET)
{
Log::PrintError("Niemozna zamknac nieistniejacego gniazda.", -1);
return Result::Fail;
}
else
{
Log::Print("Zamykam gniazdo [SOCKET:" + std::to_string(_socket) + "]");
}
int result = closesocket(_socket);
if (result != 0)
{
int error = WSAGetLastError();
Log::PrintError("Nie udalo sie zamknac gniazda.", error);
return Result::Fail;
}
else
{
Log::Print("Gniazdo zostalo zamkniete.");
}
_socket = INVALID_SOCKET;
return Result::Success;
}
Result Socket::AssignEndpoint(Endpoint endpoint)
{
_endpoint = endpoint;
return Result();
}
Result Socket::Bind(Endpoint endpoint)
{
sockaddr_in addr = endpoint.GetSocketaddrIP();
int result = bind(_socket, (sockaddr*)(&addr), sizeof(sockaddr_in));
if (result != 0)
{
int error = WSAGetLastError();
Log::PrintError("Nie udalo sie powiazac gniazda z portem.", error);
return Result::Fail;
}
else
{
Log::Print("Udalo sie zwiazac gniazdo z wybranym portem. [PORT]:" + std::to_string(endpoint.GetPort())
+ " [SOCKET]:" + std::to_string(_socket));
}
_endpoint = endpoint;
return Result::Success;
}
Result Socket::BindAndListen(Endpoint endpoint, int waitConnection)
{
if (Bind(endpoint) != Result::Success)
{
return Result::Fail;
}
int result = listen(_socket, waitConnection);
if (result != 0)
{
int error = WSAGetLastError();
Log::PrintError("Nie udalo sie ustawic gniazda w tryb nasluchu", error);
return Result::Fail;
}
else
{
Log::Print("Gniazdo jest od teraz w trybie nasluchu.");
}
// _endpoint = endpoint;
return Result::Success;
}
Result Socket::Accept(Socket& outSocket)
{
sockaddr_in addr = {};
int len = sizeof(sockaddr_in);
SOCKET acceptedConnection = accept(_socket, (sockaddr*)(&addr), &len);
if (acceptedConnection == INVALID_SOCKET)
{
int error = WSAGetLastError();
Log::PrintError("Wystapil problem przy akceptacji polaczenia.", error);
return Result::Fail;
}
else
{
Log::Print("Zaakceptowano nowe poleczenie [SOCKET:" + std::to_string(acceptedConnection) + "]");
}
Endpoint newConnectionEndpoint((sockaddr*)&addr);
newConnectionEndpoint.Print();
outSocket = Socket(IPVersion::IPv4, Protocol::TCP, acceptedConnection);
outSocket._endpoint = newConnectionEndpoint;
return Result::Success;
}
Result Socket::Connect()
{
//if (_endpoint.GetSocketaddrIP() == ?)
//{
// Log::PrintError("Blad wewnetrny. Endpoint nie instnieje.",_socket);
// return Result::Fail;
//}
sockaddr_in addr = _endpoint.GetSocketaddrIP();
int result = connect(_socket, (sockaddr*)(&addr), sizeof(sockaddr_in));
if (result != 0)
{
int error = WSAGetLastError();
Log::PrintError("Nie mozna nawiazac polaczenia z " + _endpoint.GetIpString(), error);
return Result::Fail;
}
else
{
Log::Print("Nawiazano nowe polaczenie z " + _endpoint.GetIpString());
}
return Result::Success;
}
Result Socket::Connect(Endpoint endpoint)
{
sockaddr_in addr = endpoint.GetSocketaddrIP();
int result = connect(_socket, (sockaddr*)(&addr), sizeof(sockaddr_in));
if (result != 0)
{
int error = WSAGetLastError();
Log::PrintError("Nie mozna nawiazac polaczenia z " + endpoint.GetIpString(), error);
return Result::Fail;
}
else
{
Log::Print("Nawiazano nowe polaczenie z " + endpoint.GetIpString());
}
_endpoint = endpoint;
return Result::Success;
}
Result Socket::SendUDP(std::string& listOfUsers, Endpoint server)
{
sockaddr_in reciverAddr = _endpoint.GetSocketaddrIP();
int result = sendto(_socket, listOfUsers.c_str(), listOfUsers.size(), 0, (sockaddr*)&reciverAddr, sizeof(reciverAddr));
if (result == SOCKET_ERROR)
{
int error = WSAGetLastError();
Log::PrintError("Problem z wyslaniem danych przez UDP.", error);
return Result::Fail;
}
if (result != listOfUsers.size())
{
Log::PrintError("Nie udalo sie wyslac wszystkich danych przez UDP.", -1);
return Result::Fail;
}
return Result::Success;
}
Result Socket::ReciveUDP(std::string& output, int& numberOfBytes)
{
char reciveData[256] = {};
sockaddr_in addr = {};
int len = sizeof(addr);
int bytesRecived = recvfrom(_socket, reciveData, 256, 0, (sockaddr*)&addr, &len);
if (bytesRecived == SOCKET_ERROR)
{
int error = WSAGetLastError();
Log::PrintError("Problem z odebraniem danych przez UDP.", error);
return Result::Fail;
}
std::stringstream msg (reciveData);
msg >> len;
msg.seekg(1, std::ios_base::cur);
std::getline(msg, output);
if (len != output.size())
{
Log::PrintError("Dlugosc odebranych danych sie nie zgadza [UDP]", -1);
return Result::Fail;
}
numberOfBytes = len;
return Result::Success;
}
Result Socket::SendAll(const void* data, int numberOfBytes)
{
int totalBytesSent = 0;
int numberBytesToSend = numberOfBytes;
numberBytesToSend = htonl(numberBytesToSend);
Result result = Send(&numberBytesToSend, sizeof(int), totalBytesSent);
if (result != Result::Success)
{
return result;
}
if (totalBytesSent != sizeof(int))
{
Log::PrintError("Nie mozna wyslac dlugosci pakietu.", -1);
return Result::Fail;
}
totalBytesSent = 0;
while (totalBytesSent < numberOfBytes)
{
int bytesLeft = numberOfBytes - totalBytesSent;
int bytesSent = 0;
char* bufferOffset = (char*)data + totalBytesSent;
result = Send(bufferOffset, bytesLeft, bytesSent);
if (result == Result::Fail)
{
Log::PrintError("Wyslalem " + std::to_string(totalBytesSent) + " z " + std::to_string(numberOfBytes) + " bajtow.", -1);
return Result::Fail;
}
totalBytesSent += bytesSent;
}
return Result::Success;
}
Result Socket::ReciveAll(std::string& output, int& numberOfBytes)
{
int totalBytesRecive = 0;
int numberBytesToRecive = 0;
Result result = Recive(&numberBytesToRecive, sizeof(int), totalBytesRecive);
if (result != Result::Success)
{
return result;
}
if (totalBytesRecive != sizeof(int))
{
Log::PrintError("Nie mozna odebrac dlugosci pakietu", -1);
return Result::Fail;
}
totalBytesRecive = 0;
numberBytesToRecive = ntohl(numberBytesToRecive);
output.resize(numberBytesToRecive );//+1
while (totalBytesRecive < numberBytesToRecive)
{
int bytesLeft = numberBytesToRecive - totalBytesRecive;
int bytesRecive = 0;
char* bufferOffset = &output[0] + totalBytesRecive;
Result result = Recive(bufferOffset, bytesLeft, bytesRecive);
if (result == Result::Fail)
{
Log::PrintError("Odebralem " + std::to_string(totalBytesRecive) + " z " + std::to_string(numberBytesToRecive) + " bajtow.", -1);
return Result::Fail;
}
totalBytesRecive += bytesRecive;
}
numberOfBytes = totalBytesRecive;
return Result::Success;
}
SOCKET Socket::GetSocket()
{
return _socket;
}
IPVersion Socket::GetIpVersion()
{
return _ipversion;
}
Endpoint Socket::GetEndpoint()
{
return _endpoint;
}
Result Socket::Send(const void* data, int size, int& bytesSent)
{
bytesSent = send(_socket, (const char*)data, size, NULL);
if (bytesSent == SOCKET_ERROR)
{
int error = WSAGetLastError();
Log::PrintError("Wystapil problem podczas wysylania dancyh.", error);
return Result::Fail;
}
return Result::Success;
}
Result Socket::Recive(void* buffor, int size, int& bytesRecived)
{
bytesRecived = recv(_socket, (char*)buffor, size, NULL);
if (bytesRecived == 0)
{
Log::PrintError("Polaczenie zostalo zamkniete.", -1);
// TODO - zamknac gniazdo
return Result::ConnectionLost;
}
if (bytesRecived == SOCKET_ERROR)
{
int error = WSAGetLastError();
Log::PrintError("Wystapil problem podczas odbierania dancyh.", error);
return Result::Fail;
}
return Result::Success;
}
Result Socket::SetSocketOption(SocketOption option, BOOL value)
{
int result = 0;
switch (option)
{
case SocketOption::TCP_NoDelay:
result = setsockopt(_socket, IPPROTO_TCP, TCP_NODELAY, (const char*)&value, sizeof(value));
break;
case SocketOption::UDP_Broadcast:
result = setsockopt(_socket, SOL_SOCKET, SO_BROADCAST, (const char*)&value, sizeof(value));
break;
case SocketOption::UDP_Reuseaddr:
result = setsockopt(_socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&value, sizeof(value));
break;
default:
return Result::Fail;
}
if (result != 0)
{
int error = WSAGetLastError();
Log::PrintError("Nie mozna ustawic opcji dla gniazda.", error);
return Result::Fail;
}
return Result::Success;
}
}