//Server #include using namespace SocketLibrary; int main() { if (Network::Initialize() == true) { Log::Print("[SERVER] Winsok zostal zainicjolizowany. Mozemy dzialac."); Socket socket; if (socket.Create() == Result::Success) { Log::Print("[SERVER] Utworzylem gniazdo."); socket.Close(); } else { Log::PrintError("[SERVER] Nie udalo mi sie utworzyc gniazda.", -1); } } Network::Shutdown(); return 0; } //(VC++ Directories) Add Include Dir -> Solution Dir //(VC++ Directories) Add Library Dir -> Output Dir //(Linket/Input) Add Additional Dep -> SocketLibrary.lib //(Solution/Project Build Order/Dependecies) Correct Oreder Build //(Linker/Input) Add Additional Dep -> ws2_32.lib