#pragma once #include #include using namespace SocketLibrary; class Server { struct clientInfo { Socket connection; Endpoint listening; std::string name; time_t lastActiveTime; }; public: Result Initialize(Endpoint ip); Result IncomingConnection(); Result CheckConnection(); Result SendToClients(); private: Socket listeningSocketTCP; Socket broadcastSenderUDP; std::vector connections; fd_set master_fd; timeval waitTime = { 0, 1000 }; Endpoint ownEndpoint; public: bool sendUDP = true; };