#include "client.h" #include #include #include #include #include std::string GetLineFromCin() { std::string line; std::getline(std::cin, line); return line; } int main() { srand(time(NULL)); unsigned short randomPort = rand() % 100 + 52000; Client client; auto future = std::async(std::launch::async, GetLineFromCin); time_t last_time = time(NULL); if (client.Initialize(Endpoint("127.0.0.1", randomPort)) == Result::Success) { while (true) { client.CheckConnection(); if (client.isConnectedToSever()) { if (client.ownLogin == "") { std::cout << "Podaj Login: "; //std::getline(std::cin, client.ownLogin); client.ownLogin = future.get(); client.LoginToServer(); future = std::async(std::launch::async, GetLineFromCin); } if (future.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { auto line = future.get(); client.Input(line); future = std::async(std::launch::async, GetLineFromCin); } } } } return 0; } //using namespace SocketLibrary; // //int main() //{ // if (Network::Initialize() == true) // { // Log::Print("[CLIENT] Winsok zostal zainicjolizowany. Mozemy dzialac."); // Socket socket; // if (socket.Create() == Result::Success) // { // Log::Print("[CLIENT] Utworzylem socket."); // if (socket.Connect(Endpoint("127.0.0.1", 53000)) == Result::Success) // { // Log::Print("[CLIENT] Polaczylem sie serverem."); // std::string outString = "Wysylam z klienta."; // char buffer[256]; // strcpy_s(buffer, "witam z klienta!\0"); // char c = NULL; // while (true) // { // socket.SendAll(outString.data(), outString.size()); // //socket.SendAll(buffer, 256); // std::cout << "wyslalem: " << outString << std::endl; // std::string inString = ""; // int bytesRecived = 0; // socket.ReciveAll(inString, bytesRecived); // std::cout << "Odebralem [" << bytesRecived << "]: " << inString << std::endl; // //char d = std::getchar(); // /*if (d == 'q') // { // break; // }*/ // Sleep(1000); // } // } // // socket.Close(); // } // } // // // Network::Shutdown(); // system("pause"); // return 0; //}