#pragma once #include #include "Result.h" #include "Endpoint.h" #include "Socket.h" namespace SocketLibrary { enum class TypeOfMessage { Text, File, Command }; class Packet { //Result ResolveServer(std::string input, Endpoint& server); //Result SendMsg(std::string message, Socket client); //Result SendFile(std::string file, Socket client); std::string sender; TypeOfMessage typeOfMessage; int totalLenght; int msgLenght; std::string message; }; }