#pragma once #include #include #include using namespace SocketLibrary; class Client { struct clientInfo { Socket connection; Endpoint listening; std::string name; time_t lastActiveTime; }; public: Result Initialize(Endpoint ip); Result CheckConnection(); bool isConnectedToSever(); Result LoginToServer(); Result SendMsg(std::string name, std::string msg); Result SendFile(std::string name, std::string filename); Result Input(std::string input); private: Result SendFile(); Socket listeningSocketTCP; Socket broadcastReciverUDP; std::vector connections; std::vector availableClients; // std::vector connections; fd_set master_fd; timeval waitTime = { 0, 1000 }; Endpoint ownEndpoint; std::string fileName; std::ofstream writeFile_p; public: std::string ownLogin; };