final app
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42
Client/client.h
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42
Client/client.h
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#pragma once
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#include <vector>
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#include <fstream>
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#include <SocketLibrary/SocketLibrary.h>
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using namespace SocketLibrary;
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class Client
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{
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struct clientInfo {
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Socket connection;
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Endpoint listening;
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std::string name;
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time_t lastActiveTime;
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};
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public:
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Result Initialize(Endpoint ip);
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Result CheckConnection();
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bool isConnectedToSever();
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Result LoginToServer();
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Result SendMsg(std::string name, std::string msg);
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Result SendFile(std::string name, std::string filename);
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Result Input(std::string input);
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private:
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Result SendFile();
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Socket listeningSocketTCP;
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Socket broadcastReciverUDP;
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std::vector<clientInfo> connections;
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std::vector<clientInfo> availableClients;
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// std::vector<Connection> connections;
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fd_set master_fd;
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timeval waitTime = { 0, 1000 };
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Endpoint ownEndpoint;
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std::string fileName;
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std::ofstream writeFile_p;
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public:
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std::string ownLogin;
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};
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