Files
fusion360/ControllByPs4/commands/commandDialog/entry.py
2022-09-21 21:50:43 +02:00

191 lines
7.8 KiB
Python

import adsk.core
import os
from ...lib import fusion360utils as futil
from ... import config
import json
app = adsk.core.Application.get()
ui = app.userInterface
# TODO *** Specify the command identity information. ***
CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_cmdDialog'
CMD_NAME = 'View Controller'
CMD_Description = 'A Fusion 360 Add-in Command with a dialog'
# Specify that the command will be promoted to the panel.
IS_PROMOTED = True
# TODO *** Define the location where the command button will be created. ***
# This is done by specifying the workspace, the tab, and the panel, and the
# command it will be inserted beside. Not providing the command to position it
# will insert it at the end.
WORKSPACE_ID = 'FusionSolidEnvironment'
PANEL_ID = 'SolidScriptsAddinsPanel'
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
ICON_FOLDER = os.path.join(os.path.dirname(
os.path.abspath(__file__)), 'resources', '')
# Local list of event handlers used to maintain a reference so
# they are not released and garbage collected.
local_handlers = []
# Executed when add-in is run.
def start():
# Create a command Definition.
cmd_def = ui.commandDefinitions.addButtonDefinition(
CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
# Define an event handler for the command created event. It will be called when the button is clicked.
futil.add_handler(cmd_def.commandCreated, command_created)
# ******** Add a button into the UI so the user can run the command. ********
# Get the target workspace the button will be created in.
workspace = ui.workspaces.itemById(WORKSPACE_ID)
# Get the panel the button will be created in.
panel = workspace.toolbarPanels.itemById(PANEL_ID)
# Create the button command control in the UI after the specified existing command.
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
# Specify if the command is promoted to the main toolbar.
control.isPromoted = IS_PROMOTED
# Executed when add-in is stopped.
def stop():
# Get the various UI elements for this command
workspace = ui.workspaces.itemById(WORKSPACE_ID)
panel = workspace.toolbarPanels.itemById(PANEL_ID)
command_control = panel.controls.itemById(CMD_ID)
command_definition = ui.commandDefinitions.itemById(CMD_ID)
# Delete the button command control
if command_control:
command_control.deleteMe()
# Delete the command definition
if command_definition:
command_definition.deleteMe()
# Function that is called when a user clicks the corresponding button in the UI.
# This defines the contents of the command dialog and connects to the command related events.
def command_created(args: adsk.core.CommandCreatedEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Created Event')
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
inputs = args.command.commandInputs
# TODO Define the dialog for your command by adding different inputs to the command.
# # Create a simple text box input.
# inputs.addTextBoxCommandInput(
# 'text_box', 'Some Text', 'Enter some text.', 1, False)
default_angle = adsk.core.ValueInput.createByString('5')
inputs.addAngleValueCommandInput("x_rotation", "X Rotation", default_angle)
inputs.addAngleValueCommandInput("y_rotation", "Y Rotation", default_angle)
inputs.addAngleValueCommandInput("z_rotation", "Z Rotation", default_angle)
# # Create a value input field and set the default using 1 unit of the default length unit.
defaultLengthUnits = app.activeProduct.unitsManager.defaultLengthUnits
default_value_x = adsk.core.ValueInput.createByString("1")
default_value_y = adsk.core.ValueInput.createByString("2")
default_value_z = adsk.core.ValueInput.createByString("3")
inputs.addValueInput('x_pan', 'X Disytance',
defaultLengthUnits, default_value_x)
inputs.addValueInput('y_pan', 'Y Disytance',
defaultLengthUnits, default_value_y)
inputs.addValueInput('z_pan', 'Z Disytance',
defaultLengthUnits, default_value_z)
# TODO Connect to the events that are needed by this command.
futil.add_handler(args.command.execute, command_execute,
local_handlers=local_handlers)
# futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
# futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
# futil.add_handler(args.command.validateInputs, command_validate_input, local_handlers=local_handlers)
futil.add_handler(args.command.destroy, command_destroy,
local_handlers=local_handlers)
# This event handler is called when the user clicks the OK button in the command dialog or
# is immediately called after the created event not command inputs were created for the dialog.
def command_execute(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Execute Event')
# TODO ******************************** Your code here ********************************
# Get a reference to your command's inputs.
inputs = args.command.commandInputs
# text_box: adsk.core.TextBoxCommandInput = inputs.itemById('text_box')
# value_input: adsk.core.ValueCommandInput = inputs.itemById('value_input')
triad_input: adsk.core.TriadCommandInput = inputs.itemById('matrix_input')
args = {}
# value_input: adsk.core.ValueCommandInput = inputs.itemById["x_rotation"]
args["X_rotation"] = inputs.itemById("x_rotation").value
args["Y_rotation"] = inputs.itemById("y_rotation").value
args["Z_rotation"] = inputs.itemById("z_rotation").value
# angle_input: adsk.core.AngleValueCommandInput = inputs.itemById["x_pan"]
args["X_pan"] = inputs.itemById("x_pan").value
args["Y_pan"] = inputs.itemById("y_pan").value
args["Z_pan"] = inputs.itemById("z_pan").value
# Do something interesting
# text = text_box.text
# expression = value_input.expression
# msg = f'Your text: {text}<br>Your value: {expression}'
# ui.messageBox(msg)
app.fireCustomEvent('UpdateConstantsEventId', json.dumps(args))
# This event handler is called when the command needs to compute a new preview in the graphics window.
def command_preview(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Preview Event')
inputs = args.command.commandInputs
# This event handler is called when the user changes anything in the command dialog
# allowing you to modify values of other inputs based on that change.
def command_input_changed(args: adsk.core.InputChangedEventArgs):
changed_input = args.input
inputs = args.inputs
# General logging for debug.
futil.log(
f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
# This event handler is called when the user interacts with any of the inputs in the dialog
# which allows you to verify that all of the inputs are valid and enables the OK button.
def command_validate_input(args: adsk.core.ValidateInputsEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Validate Input Event')
inputs = args.inputs
# Verify the validity of the input values. This controls if the OK button is enabled or not.
# valueInput = inputs.itemById('value_input')
# if valueInput.value >= 0:
# args.areInputsValid = True
# else:
# args.areInputsValid = False
# This event handler is called when the command terminates.
def command_destroy(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Destroy Event')
global local_handlers
local_handlers = []