save plugins Fusion 360
This commit is contained in:
149
tamplate/commands/paletteSend/entry.py
Normal file
149
tamplate/commands/paletteSend/entry.py
Normal file
@@ -0,0 +1,149 @@
|
||||
import json
|
||||
import adsk.core
|
||||
import os
|
||||
from ...lib import fusion360utils as futil
|
||||
from ... import config
|
||||
|
||||
app = adsk.core.Application.get()
|
||||
ui = app.userInterface
|
||||
|
||||
# TODO ********************* Change these names *********************
|
||||
CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_palette_send'
|
||||
CMD_NAME = 'Send to Palette'
|
||||
CMD_Description = 'Send some information to the palette'
|
||||
IS_PROMOTED = False
|
||||
|
||||
# Using "global" variables by referencing values from /config.py
|
||||
PALETTE_ID = config.sample_palette_id
|
||||
|
||||
# TODO *** Define the location where the command button will be created. ***
|
||||
# This is done by specifying the workspace, the tab, and the panel, and the
|
||||
# command it will be inserted beside. Not providing the command to position it
|
||||
# will insert it at the end.
|
||||
WORKSPACE_ID = 'FusionSolidEnvironment'
|
||||
PANEL_ID = 'SolidScriptsAddinsPanel'
|
||||
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
|
||||
|
||||
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
|
||||
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
|
||||
|
||||
# Local list of event handlers used to maintain a reference so
|
||||
# they are not released and garbage collected.
|
||||
local_handlers = []
|
||||
|
||||
|
||||
# Executed when add-in is run.
|
||||
def start():
|
||||
# Create a command Definition.
|
||||
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
|
||||
|
||||
# Add command created handler. The function passed here will be executed when the command is executed.
|
||||
futil.add_handler(cmd_def.commandCreated, command_created)
|
||||
|
||||
# ******** Add a button into the UI so the user can run the command. ********
|
||||
# Get the target workspace the button will be created in.
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
|
||||
# Get the panel the button will be created in.
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
|
||||
# Create the button command control in the UI after the specified existing command.
|
||||
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
|
||||
|
||||
# Specify if the command is promoted to the main toolbar.
|
||||
control.isPromoted = IS_PROMOTED
|
||||
|
||||
|
||||
# Executed when add-in is stopped.
|
||||
def stop():
|
||||
# Get the various UI elements for this command
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
command_control = panel.controls.itemById(CMD_ID)
|
||||
command_definition = ui.commandDefinitions.itemById(CMD_ID)
|
||||
|
||||
# Delete the button command control
|
||||
if command_control:
|
||||
command_control.deleteMe()
|
||||
|
||||
# Delete the command definition
|
||||
if command_definition:
|
||||
command_definition.deleteMe()
|
||||
|
||||
|
||||
# Event handler that is called when the user clicks the command button in the UI.
|
||||
# To have a dialog, you create the desired command inputs here. If you don't need
|
||||
# a dialog, don't create any inputs and the execute event will be immediately fired.
|
||||
# You also need to connect to any command related events here.
|
||||
def command_created(args: adsk.core.CommandCreatedEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Command Created Event')
|
||||
|
||||
# TODO Create the event handlers you will need for this instance of the command
|
||||
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
|
||||
|
||||
# Create the user interface for your command by adding different inputs to the CommandInputs object
|
||||
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
|
||||
inputs = args.command.commandInputs
|
||||
|
||||
# TODO ******************************** Define your UI Here ********************************
|
||||
|
||||
# Simple text input box
|
||||
inputs.addTextBoxCommandInput('text_input', 'Text Message', 'Enter some text', 1, False)
|
||||
|
||||
# To create a numerical input with units, we need to get the current units and create a "ValueInput"
|
||||
# https://help.autodesk.com/view/fusion360/ENU/?contextId=ValueInput
|
||||
users_current_units = app.activeProduct.unitsManager.defaultLengthUnits
|
||||
default_value = adsk.core.ValueInput.createByString(f'1 {users_current_units}')
|
||||
inputs.addValueInput('value_input', 'Value Message', users_current_units, default_value)
|
||||
|
||||
|
||||
# This function will be called when the user hits the OK button in the command dialog
|
||||
def command_execute(args: adsk.core.CommandEventArgs):
|
||||
# General logging for debug
|
||||
futil.log(f'{CMD_NAME} Command Execute Event')
|
||||
|
||||
inputs = args.command.commandInputs
|
||||
|
||||
# TODO ******************************** Your code here ********************************
|
||||
|
||||
# Get a reference to your command's inputs
|
||||
text_input: adsk.core.TextBoxCommandInput = inputs.itemById('text_input')
|
||||
value_input: adsk.core.ValueCommandInput = inputs.itemById('value_input')
|
||||
|
||||
# Construct a message
|
||||
message_action = 'updateMessage'
|
||||
message_data = {
|
||||
'myValue': f'{value_input.value} cm',
|
||||
'myExpression': value_input.expression,
|
||||
'myText': text_input.formattedText
|
||||
}
|
||||
# JSON strings are a useful way to translate between javascript objects and python dictionaries
|
||||
message_json = json.dumps(message_data)
|
||||
|
||||
# Get a reference to the palette and send the message to the palette javascript
|
||||
palette = ui.palettes.itemById(PALETTE_ID)
|
||||
palette.sendInfoToHTML(message_action, message_json)
|
||||
|
||||
|
||||
# This function will be called when the command needs to compute a new preview in the graphics window
|
||||
def command_preview(args: adsk.core.CommandEventArgs):
|
||||
inputs = args.command.commandInputs
|
||||
futil.log(f'{CMD_NAME} Command Preview Event')
|
||||
|
||||
|
||||
# This function will be called when the user changes anything in the command dialog
|
||||
def command_input_changed(args: adsk.core.InputChangedEventArgs):
|
||||
changed_input = args.input
|
||||
inputs = args.inputs
|
||||
futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
|
||||
|
||||
|
||||
# This event handler is called when the command terminates.
|
||||
def command_destroy(args: adsk.core.CommandEventArgs):
|
||||
global local_handlers
|
||||
local_handlers = []
|
||||
futil.log(f'{CMD_NAME} Command Destroy Event')
|
||||
Reference in New Issue
Block a user