save plugins Fusion 360
30
tamplate/commands/__init__.py
Normal file
@@ -0,0 +1,30 @@
|
||||
# Here you define the commands that will be added to your add-in.
|
||||
|
||||
# TODO Import the modules corresponding to the commands you created.
|
||||
# If you want to add an additional command, duplicate one of the existing directories and import it here.
|
||||
# You need to use aliases (import "entry" as "my_module") assuming you have the default module named "entry".
|
||||
from .commandDialog import entry as commandDialog
|
||||
from .paletteShow import entry as paletteShow
|
||||
from .paletteSend import entry as paletteSend
|
||||
|
||||
# TODO add your imported modules to this list.
|
||||
# Fusion will automatically call the start() and stop() functions.
|
||||
commands = [
|
||||
commandDialog,
|
||||
paletteShow,
|
||||
paletteSend
|
||||
]
|
||||
|
||||
|
||||
# Assumes you defined a "start" function in each of your modules.
|
||||
# The start function will be run when the add-in is started.
|
||||
def start():
|
||||
for command in commands:
|
||||
command.start()
|
||||
|
||||
|
||||
# Assumes you defined a "stop" function in each of your modules.
|
||||
# The stop function will be run when the add-in is stopped.
|
||||
def stop():
|
||||
for command in commands:
|
||||
command.stop()
|
||||
0
tamplate/commands/commandDialog/__init__.py
Normal file
158
tamplate/commands/commandDialog/entry.py
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@@ -0,0 +1,158 @@
|
||||
import adsk.core
|
||||
import os
|
||||
from ...lib import fusion360utils as futil
|
||||
from ... import config
|
||||
app = adsk.core.Application.get()
|
||||
ui = app.userInterface
|
||||
|
||||
|
||||
# TODO *** Specify the command identity information. ***
|
||||
CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_cmdDialog'
|
||||
CMD_NAME = 'Command Dialog Sample'
|
||||
CMD_Description = 'A Fusion 360 Add-in Command with a dialog'
|
||||
|
||||
# Specify that the command will be promoted to the panel.
|
||||
IS_PROMOTED = True
|
||||
|
||||
# TODO *** Define the location where the command button will be created. ***
|
||||
# This is done by specifying the workspace, the tab, and the panel, and the
|
||||
# command it will be inserted beside. Not providing the command to position it
|
||||
# will insert it at the end.
|
||||
WORKSPACE_ID = 'FusionSolidEnvironment'
|
||||
PANEL_ID = 'SolidScriptsAddinsPanel'
|
||||
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
|
||||
|
||||
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
|
||||
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
|
||||
|
||||
# Local list of event handlers used to maintain a reference so
|
||||
# they are not released and garbage collected.
|
||||
local_handlers = []
|
||||
|
||||
|
||||
# Executed when add-in is run.
|
||||
def start():
|
||||
# Create a command Definition.
|
||||
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
|
||||
|
||||
# Define an event handler for the command created event. It will be called when the button is clicked.
|
||||
futil.add_handler(cmd_def.commandCreated, command_created)
|
||||
|
||||
# ******** Add a button into the UI so the user can run the command. ********
|
||||
# Get the target workspace the button will be created in.
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
|
||||
# Get the panel the button will be created in.
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
|
||||
# Create the button command control in the UI after the specified existing command.
|
||||
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
|
||||
|
||||
# Specify if the command is promoted to the main toolbar.
|
||||
control.isPromoted = IS_PROMOTED
|
||||
|
||||
|
||||
# Executed when add-in is stopped.
|
||||
def stop():
|
||||
# Get the various UI elements for this command
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
command_control = panel.controls.itemById(CMD_ID)
|
||||
command_definition = ui.commandDefinitions.itemById(CMD_ID)
|
||||
|
||||
# Delete the button command control
|
||||
if command_control:
|
||||
command_control.deleteMe()
|
||||
|
||||
# Delete the command definition
|
||||
if command_definition:
|
||||
command_definition.deleteMe()
|
||||
|
||||
|
||||
# Function that is called when a user clicks the corresponding button in the UI.
|
||||
# This defines the contents of the command dialog and connects to the command related events.
|
||||
def command_created(args: adsk.core.CommandCreatedEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Command Created Event')
|
||||
|
||||
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
|
||||
inputs = args.command.commandInputs
|
||||
|
||||
# TODO Define the dialog for your command by adding different inputs to the command.
|
||||
|
||||
# Create a simple text box input.
|
||||
inputs.addTextBoxCommandInput('text_box', 'Some Text', 'Enter some text.', 1, False)
|
||||
|
||||
# Create a value input field and set the default using 1 unit of the default length unit.
|
||||
defaultLengthUnits = app.activeProduct.unitsManager.defaultLengthUnits
|
||||
default_value = adsk.core.ValueInput.createByString('1')
|
||||
inputs.addValueInput('value_input', 'Some Value', defaultLengthUnits, default_value)
|
||||
|
||||
# TODO Connect to the events that are needed by this command.
|
||||
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.validateInputs, command_validate_input, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
|
||||
|
||||
|
||||
# This event handler is called when the user clicks the OK button in the command dialog or
|
||||
# is immediately called after the created event not command inputs were created for the dialog.
|
||||
def command_execute(args: adsk.core.CommandEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Command Execute Event')
|
||||
|
||||
# TODO ******************************** Your code here ********************************
|
||||
|
||||
# Get a reference to your command's inputs.
|
||||
inputs = args.command.commandInputs
|
||||
text_box: adsk.core.TextBoxCommandInput = inputs.itemById('text_box')
|
||||
value_input: adsk.core.ValueCommandInput = inputs.itemById('value_input')
|
||||
|
||||
# Do something interesting
|
||||
text = text_box.text
|
||||
expression = value_input.expression
|
||||
msg = f'Your text: {text}<br>Your value: {expression}'
|
||||
ui.messageBox(msg)
|
||||
|
||||
|
||||
# This event handler is called when the command needs to compute a new preview in the graphics window.
|
||||
def command_preview(args: adsk.core.CommandEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Command Preview Event')
|
||||
inputs = args.command.commandInputs
|
||||
|
||||
|
||||
# This event handler is called when the user changes anything in the command dialog
|
||||
# allowing you to modify values of other inputs based on that change.
|
||||
def command_input_changed(args: adsk.core.InputChangedEventArgs):
|
||||
changed_input = args.input
|
||||
inputs = args.inputs
|
||||
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
|
||||
|
||||
|
||||
# This event handler is called when the user interacts with any of the inputs in the dialog
|
||||
# which allows you to verify that all of the inputs are valid and enables the OK button.
|
||||
def command_validate_input(args: adsk.core.ValidateInputsEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Validate Input Event')
|
||||
|
||||
inputs = args.inputs
|
||||
|
||||
# Verify the validity of the input values. This controls if the OK button is enabled or not.
|
||||
valueInput = inputs.itemById('value_input')
|
||||
if valueInput.value >= 0:
|
||||
args.areInputsValid = True
|
||||
else:
|
||||
args.areInputsValid = False
|
||||
|
||||
|
||||
# This event handler is called when the command terminates.
|
||||
def command_destroy(args: adsk.core.CommandEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Command Destroy Event')
|
||||
|
||||
global local_handlers
|
||||
local_handlers = []
|
||||
BIN
tamplate/commands/commandDialog/resources/16x16.png
Normal file
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After Width: | Height: | Size: 415 B |
BIN
tamplate/commands/commandDialog/resources/32x32.png
Normal file
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After Width: | Height: | Size: 701 B |
BIN
tamplate/commands/commandDialog/resources/64x64.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
0
tamplate/commands/paletteSend/__init__.py
Normal file
149
tamplate/commands/paletteSend/entry.py
Normal file
@@ -0,0 +1,149 @@
|
||||
import json
|
||||
import adsk.core
|
||||
import os
|
||||
from ...lib import fusion360utils as futil
|
||||
from ... import config
|
||||
|
||||
app = adsk.core.Application.get()
|
||||
ui = app.userInterface
|
||||
|
||||
# TODO ********************* Change these names *********************
|
||||
CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_palette_send'
|
||||
CMD_NAME = 'Send to Palette'
|
||||
CMD_Description = 'Send some information to the palette'
|
||||
IS_PROMOTED = False
|
||||
|
||||
# Using "global" variables by referencing values from /config.py
|
||||
PALETTE_ID = config.sample_palette_id
|
||||
|
||||
# TODO *** Define the location where the command button will be created. ***
|
||||
# This is done by specifying the workspace, the tab, and the panel, and the
|
||||
# command it will be inserted beside. Not providing the command to position it
|
||||
# will insert it at the end.
|
||||
WORKSPACE_ID = 'FusionSolidEnvironment'
|
||||
PANEL_ID = 'SolidScriptsAddinsPanel'
|
||||
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
|
||||
|
||||
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
|
||||
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
|
||||
|
||||
# Local list of event handlers used to maintain a reference so
|
||||
# they are not released and garbage collected.
|
||||
local_handlers = []
|
||||
|
||||
|
||||
# Executed when add-in is run.
|
||||
def start():
|
||||
# Create a command Definition.
|
||||
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
|
||||
|
||||
# Add command created handler. The function passed here will be executed when the command is executed.
|
||||
futil.add_handler(cmd_def.commandCreated, command_created)
|
||||
|
||||
# ******** Add a button into the UI so the user can run the command. ********
|
||||
# Get the target workspace the button will be created in.
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
|
||||
# Get the panel the button will be created in.
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
|
||||
# Create the button command control in the UI after the specified existing command.
|
||||
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
|
||||
|
||||
# Specify if the command is promoted to the main toolbar.
|
||||
control.isPromoted = IS_PROMOTED
|
||||
|
||||
|
||||
# Executed when add-in is stopped.
|
||||
def stop():
|
||||
# Get the various UI elements for this command
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
command_control = panel.controls.itemById(CMD_ID)
|
||||
command_definition = ui.commandDefinitions.itemById(CMD_ID)
|
||||
|
||||
# Delete the button command control
|
||||
if command_control:
|
||||
command_control.deleteMe()
|
||||
|
||||
# Delete the command definition
|
||||
if command_definition:
|
||||
command_definition.deleteMe()
|
||||
|
||||
|
||||
# Event handler that is called when the user clicks the command button in the UI.
|
||||
# To have a dialog, you create the desired command inputs here. If you don't need
|
||||
# a dialog, don't create any inputs and the execute event will be immediately fired.
|
||||
# You also need to connect to any command related events here.
|
||||
def command_created(args: adsk.core.CommandCreatedEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME} Command Created Event')
|
||||
|
||||
# TODO Create the event handlers you will need for this instance of the command
|
||||
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
|
||||
|
||||
# Create the user interface for your command by adding different inputs to the CommandInputs object
|
||||
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
|
||||
inputs = args.command.commandInputs
|
||||
|
||||
# TODO ******************************** Define your UI Here ********************************
|
||||
|
||||
# Simple text input box
|
||||
inputs.addTextBoxCommandInput('text_input', 'Text Message', 'Enter some text', 1, False)
|
||||
|
||||
# To create a numerical input with units, we need to get the current units and create a "ValueInput"
|
||||
# https://help.autodesk.com/view/fusion360/ENU/?contextId=ValueInput
|
||||
users_current_units = app.activeProduct.unitsManager.defaultLengthUnits
|
||||
default_value = adsk.core.ValueInput.createByString(f'1 {users_current_units}')
|
||||
inputs.addValueInput('value_input', 'Value Message', users_current_units, default_value)
|
||||
|
||||
|
||||
# This function will be called when the user hits the OK button in the command dialog
|
||||
def command_execute(args: adsk.core.CommandEventArgs):
|
||||
# General logging for debug
|
||||
futil.log(f'{CMD_NAME} Command Execute Event')
|
||||
|
||||
inputs = args.command.commandInputs
|
||||
|
||||
# TODO ******************************** Your code here ********************************
|
||||
|
||||
# Get a reference to your command's inputs
|
||||
text_input: adsk.core.TextBoxCommandInput = inputs.itemById('text_input')
|
||||
value_input: adsk.core.ValueCommandInput = inputs.itemById('value_input')
|
||||
|
||||
# Construct a message
|
||||
message_action = 'updateMessage'
|
||||
message_data = {
|
||||
'myValue': f'{value_input.value} cm',
|
||||
'myExpression': value_input.expression,
|
||||
'myText': text_input.formattedText
|
||||
}
|
||||
# JSON strings are a useful way to translate between javascript objects and python dictionaries
|
||||
message_json = json.dumps(message_data)
|
||||
|
||||
# Get a reference to the palette and send the message to the palette javascript
|
||||
palette = ui.palettes.itemById(PALETTE_ID)
|
||||
palette.sendInfoToHTML(message_action, message_json)
|
||||
|
||||
|
||||
# This function will be called when the command needs to compute a new preview in the graphics window
|
||||
def command_preview(args: adsk.core.CommandEventArgs):
|
||||
inputs = args.command.commandInputs
|
||||
futil.log(f'{CMD_NAME} Command Preview Event')
|
||||
|
||||
|
||||
# This function will be called when the user changes anything in the command dialog
|
||||
def command_input_changed(args: adsk.core.InputChangedEventArgs):
|
||||
changed_input = args.input
|
||||
inputs = args.inputs
|
||||
futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
|
||||
|
||||
|
||||
# This event handler is called when the command terminates.
|
||||
def command_destroy(args: adsk.core.CommandEventArgs):
|
||||
global local_handlers
|
||||
local_handlers = []
|
||||
futil.log(f'{CMD_NAME} Command Destroy Event')
|
||||
BIN
tamplate/commands/paletteSend/resources/16x16.png
Normal file
|
After Width: | Height: | Size: 474 B |
BIN
tamplate/commands/paletteSend/resources/32x32.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
tamplate/commands/paletteSend/resources/64x64.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
0
tamplate/commands/paletteShow/__init__.py
Normal file
193
tamplate/commands/paletteShow/entry.py
Normal file
@@ -0,0 +1,193 @@
|
||||
import json
|
||||
import adsk.core
|
||||
import os
|
||||
from ...lib import fusion360utils as futil
|
||||
from ... import config
|
||||
from datetime import datetime
|
||||
|
||||
app = adsk.core.Application.get()
|
||||
ui = app.userInterface
|
||||
|
||||
# TODO ********************* Change these names *********************
|
||||
CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_PalleteShow'
|
||||
CMD_NAME = 'Show My Palette'
|
||||
CMD_Description = 'A Fusion 360 Add-in Palette'
|
||||
PALETTE_NAME = 'My Palette Sample'
|
||||
IS_PROMOTED = False
|
||||
|
||||
# Using "global" variables by referencing values from /config.py
|
||||
PALETTE_ID = config.sample_palette_id
|
||||
|
||||
# Specify the full path to the local html. You can also use a web URL
|
||||
# such as 'https://www.autodesk.com/'
|
||||
PALETTE_URL = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', 'html', 'index.html')
|
||||
|
||||
# The path function builds a valid OS path. This fixes it to be a valid local URL.
|
||||
PALETTE_URL = PALETTE_URL.replace('\\', '/')
|
||||
|
||||
# Set a default docking behavior for the palette
|
||||
PALETTE_DOCKING = adsk.core.PaletteDockingStates.PaletteDockStateRight
|
||||
|
||||
# TODO *** Define the location where the command button will be created. ***
|
||||
# This is done by specifying the workspace, the tab, and the panel, and the
|
||||
# command it will be inserted beside. Not providing the command to position it
|
||||
# will insert it at the end.
|
||||
WORKSPACE_ID = 'FusionSolidEnvironment'
|
||||
PANEL_ID = 'SolidScriptsAddinsPanel'
|
||||
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
|
||||
|
||||
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
|
||||
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
|
||||
|
||||
# Local list of event handlers used to maintain a reference so
|
||||
# they are not released and garbage collected.
|
||||
local_handlers = []
|
||||
|
||||
|
||||
# Executed when add-in is run.
|
||||
def start():
|
||||
# Create a command Definition.
|
||||
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
|
||||
|
||||
# Add command created handler. The function passed here will be executed when the command is executed.
|
||||
futil.add_handler(cmd_def.commandCreated, command_created)
|
||||
|
||||
# ******** Add a button into the UI so the user can run the command. ********
|
||||
# Get the target workspace the button will be created in.
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
|
||||
# Get the panel the button will be created in.
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
|
||||
# Create the button command control in the UI after the specified existing command.
|
||||
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
|
||||
|
||||
# Specify if the command is promoted to the main toolbar.
|
||||
control.isPromoted = IS_PROMOTED
|
||||
|
||||
|
||||
# Executed when add-in is stopped.
|
||||
def stop():
|
||||
# Get the various UI elements for this command
|
||||
workspace = ui.workspaces.itemById(WORKSPACE_ID)
|
||||
panel = workspace.toolbarPanels.itemById(PANEL_ID)
|
||||
command_control = panel.controls.itemById(CMD_ID)
|
||||
command_definition = ui.commandDefinitions.itemById(CMD_ID)
|
||||
palette = ui.palettes.itemById(PALETTE_ID)
|
||||
|
||||
# Delete the button command control
|
||||
if command_control:
|
||||
command_control.deleteMe()
|
||||
|
||||
# Delete the command definition
|
||||
if command_definition:
|
||||
command_definition.deleteMe()
|
||||
|
||||
# Delete the Palette
|
||||
if palette:
|
||||
palette.deleteMe()
|
||||
|
||||
|
||||
# Event handler that is called when the user clicks the command button in the UI.
|
||||
# To have a dialog, you create the desired command inputs here. If you don't need
|
||||
# a dialog, don't create any inputs and the execute event will be immediately fired.
|
||||
# You also need to connect to any command related events here.
|
||||
def command_created(args: adsk.core.CommandCreatedEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME}: Command created event.')
|
||||
|
||||
# Create the event handlers you will need for this instance of the command
|
||||
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
|
||||
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
|
||||
|
||||
|
||||
# Because no command inputs are being added in the command created event, the execute
|
||||
# event is immediately fired.
|
||||
def command_execute(args: adsk.core.CommandEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME}: Command execute event.')
|
||||
|
||||
palettes = ui.palettes
|
||||
palette = palettes.itemById(PALETTE_ID)
|
||||
if palette is None:
|
||||
palette = palettes.add(
|
||||
id=PALETTE_ID,
|
||||
name=PALETTE_NAME,
|
||||
htmlFileURL=PALETTE_URL,
|
||||
isVisible=True,
|
||||
showCloseButton=True,
|
||||
isResizable=True,
|
||||
width=650,
|
||||
height=600,
|
||||
useNewWebBrowser=True
|
||||
)
|
||||
futil.add_handler(palette.closed, palette_closed)
|
||||
futil.add_handler(palette.navigatingURL, palette_navigating)
|
||||
futil.add_handler(palette.incomingFromHTML, palette_incoming)
|
||||
futil.log(f'{CMD_NAME}: Created a new palette: ID = {palette.id}, Name = {palette.name}')
|
||||
|
||||
if palette.dockingState == adsk.core.PaletteDockingStates.PaletteDockStateFloating:
|
||||
palette.dockingState = PALETTE_DOCKING
|
||||
|
||||
palette.isVisible = True
|
||||
|
||||
|
||||
# Use this to handle a user closing your palette.
|
||||
def palette_closed(args: adsk.core.UserInterfaceGeneralEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME}: Palette was closed.')
|
||||
|
||||
|
||||
# Use this to handle a user navigating to a new page in your palette.
|
||||
def palette_navigating(args: adsk.core.NavigationEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME}: Palette navigating event.')
|
||||
|
||||
# Get the URL the user is navigating to:
|
||||
url = args.navigationURL
|
||||
|
||||
log_msg = f"User is attempting to navigate to {url}\n"
|
||||
futil.log(log_msg, adsk.core.LogLevels.InfoLogLevel)
|
||||
|
||||
# Check if url is an external site and open in user's default browser.
|
||||
if url.startswith("http"):
|
||||
args.launchExternally = True
|
||||
|
||||
|
||||
# Use this to handle events sent from javascript in your palette.
|
||||
def palette_incoming(html_args: adsk.core.HTMLEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME}: Palette incoming event.')
|
||||
|
||||
message_data: dict = json.loads(html_args.data)
|
||||
message_action = html_args.action
|
||||
|
||||
log_msg = f"Event received from {html_args.firingEvent.sender.name}\n"
|
||||
log_msg += f"Action: {message_action}\n"
|
||||
log_msg += f"Data: {message_data}"
|
||||
futil.log(log_msg, adsk.core.LogLevels.InfoLogLevel)
|
||||
|
||||
# TODO ******** Your palette reaction code here ********
|
||||
|
||||
# Read message sent from palette javascript and react appropriately.
|
||||
if message_action == 'messageFromPalette':
|
||||
arg1 = message_data.get('arg1', 'arg1 not sent')
|
||||
arg2 = message_data.get('arg2', 'arg2 not sent')
|
||||
|
||||
msg = 'An event has been fired from the html to Fusion with the following data:<br/>'
|
||||
msg += f'<b>Action</b>: {message_action}<br/><b>arg1</b>: {arg1}<br/><b>arg2</b>: {arg2}'
|
||||
ui.messageBox(msg)
|
||||
|
||||
# Return value.
|
||||
now = datetime.now()
|
||||
currentTime = now.strftime('%H:%M:%S')
|
||||
html_args.returnData = f'OK - {currentTime}'
|
||||
|
||||
|
||||
# This event handler is called when the command terminates.
|
||||
def command_destroy(args: adsk.core.CommandEventArgs):
|
||||
# General logging for debug.
|
||||
futil.log(f'{CMD_NAME}: Command destroy event.')
|
||||
|
||||
global local_handlers
|
||||
local_handlers = []
|
||||
BIN
tamplate/commands/paletteShow/resources/16x16.png
Normal file
|
After Width: | Height: | Size: 340 B |
BIN
tamplate/commands/paletteShow/resources/32x32.png
Normal file
|
After Width: | Height: | Size: 587 B |
BIN
tamplate/commands/paletteShow/resources/64x64.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
39
tamplate/commands/paletteShow/resources/html/index.html
Normal file
@@ -0,0 +1,39 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Title</title>
|
||||
<script src="static/palette.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
|
||||
<h1>Fusion 360 Palette Sample</h1>
|
||||
<div>
|
||||
<a href="https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-6C0C8148-98D0-4DBC-A4EC-D8E03A8A3B5B">
|
||||
Learn more about working with Palettes in Fusion 360
|
||||
</a>
|
||||
</div>
|
||||
<br><hr>
|
||||
|
||||
<h3>Send Data to HTML Event Handler</h3>
|
||||
<div style='margin-left: 30px;'>
|
||||
<label for="sampleData"><b>Data to send:</b></label>
|
||||
<input type="text" id="sampleData" value="Enter Some Text"><br/><br/>
|
||||
<button type='button' onclick='sendInfoToFusion()' style='background-color: #cccccc; padding: 5px'>
|
||||
<b>Send HTML Event</b>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<h3>HTML Event Response Value:</h3>
|
||||
<div id='returnValue' style='margin-left: 30px;'>Response</div>
|
||||
|
||||
<h3>Message from "Send to Palette" Command</h3>
|
||||
<div style='margin-left: 30px;'>
|
||||
<p id='fusionMessage'>Message from Fusion</p>
|
||||
<br/><br/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,48 @@
|
||||
function getDateString() {
|
||||
const today = new Date();
|
||||
const date = `${today.getDate()}/${today.getMonth() + 1}/${today.getFullYear()}`;
|
||||
const time = `${today.getHours()}:${today.getMinutes()}:${today.getSeconds()}`;
|
||||
return `Date: ${date}, Time: ${time}`;
|
||||
}
|
||||
|
||||
function sendInfoToFusion() {
|
||||
const args = {
|
||||
arg1: document.getElementById("sampleData").value,
|
||||
arg2: getDateString()
|
||||
};
|
||||
|
||||
// Send the data to Fusion as a JSON string. The return value is a Promise.
|
||||
adsk.fusionSendData("messageFromPalette", JSON.stringify(args)).then((result) =>
|
||||
document.getElementById("returnValue").innerHTML = `${result}`
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
function updateMessage(messageString) {
|
||||
// Message is sent from the add-in as a JSON string.
|
||||
const messageData = JSON.parse(messageString);
|
||||
|
||||
// Update a paragraph with the data passed in.
|
||||
document.getElementById("fusionMessage").innerHTML =
|
||||
`<b>Your text</b>: ${messageData.myText} <br/>` +
|
||||
`<b>Your expression</b>: ${messageData.myExpression} <br/>` +
|
||||
`<b>Your value</b>: ${messageData.myValue}`;
|
||||
}
|
||||
|
||||
window.fusionJavaScriptHandler = {
|
||||
handle: function (action, data) {
|
||||
try {
|
||||
if (action === "updateMessage") {
|
||||
updateMessage(data);
|
||||
} else if (action === "debugger") {
|
||||
debugger;
|
||||
} else {
|
||||
return `Unexpected command type: ${action}`;
|
||||
}
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
console.log(`Exception caught with command: ${action}, data: ${data}`);
|
||||
}
|
||||
return "OK";
|
||||
},
|
||||
};
|
||||