save plugins Fusion 360
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58
rotate_Test/rotate_Test.py
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58
rotate_Test/rotate_Test.py
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# Author-
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# Description-
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import math
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import adsk.core
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import adsk.fusion
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import adsk.cam
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import traceback
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def run(context):
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ui = None
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try:
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print('hello, world')
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app = adsk.core.Application.get()
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move_camera(app, app.activeViewport)
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ui = app.userInterface
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# ui.messageBox('Hello script')
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except:
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if ui:
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ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
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def move_camera(app, view):
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try:
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camera = view.camera
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# target = adsk.core.Point3D.create(0, 0, 0)
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up = adsk.core.Vector3D.create(0, 0, 1)
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steps = 1000
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eye = camera.eye
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dist = camera.target.distanceTo(eye)
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x_eye = eye.x
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y_eye = eye.y
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for i in range(0, steps):
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x = dist * math.cos((math.pi*2) * (i/steps)) + x_eye
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y = dist * math.sin((math.pi*2) * (i/steps)) + y_eye
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z = eye.z
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eye = adsk.core.Point3D.create(x, y, z)
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camera.eye = eye
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# camera.target = target
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# camera.upVector = up
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# camera.isSmoothTransition = False
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view.camera = camera
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adsk.doEvents()
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view.refresh()
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except:
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ui = app.userInterface
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if ui:
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ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
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