add ps4 controller

This commit is contained in:
2022-09-21 23:25:38 +02:00
parent 5a41c6454a
commit 0f6d3fca5e
7 changed files with 270 additions and 14 deletions

View File

@@ -9,17 +9,21 @@ import adsk.fusion
import adsk.cam
import traceback
import json
from ...lib import hid
CMD_NAME = 'View Controller backend'
app = adsk.core.Application.get()
ui = app.userInterface
myThread = None
stopFlag = None
cameraViewEvent = 'CameraViewEventId'
updateConstantsEvent = "UpdateConstantsEventId"
customEvents = []
local_handlers = []
l_handlers = []
X_ROTATION = 0
Y_ROTATION = 0
@@ -44,6 +48,7 @@ class UpdateConstantsEventHandler(adsk.core.CustomEventHandler):
X_PAN = float(eventArgs["X_pan"])
Y_PAN = float(eventArgs["Y_pan"])
Z_PAN = float(eventArgs["Z_pan"])
myThread.start()
# The event handler that responds to the custom event being fired.
@@ -93,9 +98,9 @@ class CameraViewEventHandler(adsk.core.CustomEventHandler):
eye.transformBy(rotate_matrix)
up.transformBy(rotate_matrix)
X_pan = float(eventArgs.get('X_pan', 0)) * X_pan
Y_pan = float(eventArgs.get('Y_pan', 0)) * Y_pan
Z_pan = float(eventArgs.get('Z_pan', 0)) * Z_pan
X_pan = float(eventArgs.get('X_pan', 0)) * X_PAN
Y_pan = float(eventArgs.get('Y_pan', 0)) * Y_PAN
Z_pan = float(eventArgs.get('Z_pan', 0)) * Z_PAN
if any([X_pan, Z_pan]):
move_vector = adsk.core.Vector3D.create(X_pan, 0, Z_pan)
move_vector.transformBy(rotate_matrix)
@@ -105,7 +110,7 @@ class CameraViewEventHandler(adsk.core.CustomEventHandler):
if Y_pan:
zoom = zoom + Y_pan * 10
camera.isSmoothTransition = True
camera.isSmoothTransition = False
camera.eye = eye
camera.upVector = up
camera.target = target
@@ -128,13 +133,30 @@ class ControllerThread(threading.Thread):
self.stopped = event
def run(self):
futil.log(f'{CMD_NAME} ControllerThread started')
gamepad = hid.Device(vid=1356, pid=1476)
gamepad.nonblocking = True
# Every five seconds fire a custom event, passing a random number.
while not self.stopped.wait(2):
futil.log(f'{CMD_NAME} Thread start sending data')
args = {'X_rotation': 0.0, 'Y_rotation': 0.0, 'Z_rotation': 0.0,
'X_pan': 0.0, 'Y_pan': 0.0, 'Z_pan': 0.0}
while not self.stopped.wait(0.01):
# futil.log(f'{CMD_NAME} Thread start sending data')
report = list(gamepad.read(128))
args = {
'X_rotation': 0.0,
'Y_rotation': self.convert(report[4], 10),
'Z_rotation': self.convert(report[3], 10),
'X_pan': self.convert(report[1], 10),
'Y_pan': self.convert(report[2], 10),
'Z_pan': 0.0
}
app.fireCustomEvent(cameraViewEvent, json.dumps(args))
def convert(self, input, dedzone) -> float:
normal: float = input - 127
if abs(normal) < dedzone:
return 0.0
normal = normal / 128
return normal
def start():
@@ -144,26 +166,25 @@ def start():
customEvents.append(app.registerCustomEvent(cameraViewEvent))
onCameraViewEvent = CameraViewEventHandler()
customEvents[0].add(onCameraViewEvent)
local_handlers.append(onCameraViewEvent)
l_handlers.append(onCameraViewEvent)
futil.log(f'{CMD_NAME} CameraViewEvent register')
customEvents.append(app.registerCustomEvent(updateConstantsEvent))
onUpadateConstantEvent = UpdateConstantsEventHandler()
customEvents[1].add(onUpadateConstantEvent)
local_handlers.append(onUpadateConstantEvent)
l_handlers.append(onUpadateConstantEvent)
futil.log(f'{CMD_NAME} UpdateConstantsEvent register')
# Create a new thread for the other processing.
global stopFlag
global stopFlag, myThread
stopFlag = threading.Event()
myThread = ControllerThread(stopFlag)
# myThread.start()
futil.log(f'{CMD_NAME} ControllerThread started')
def stop():
try:
for event, handler in zip(customEvents, local_handlers):
for event, handler in zip(customEvents, l_handlers):
event.remove(handler)
# if local_handlers.count:
# customEvent.remove(local_handlers[0])