Files
fun_gen_amp_test/app/display/display_gfx.h
2023-09-25 21:32:15 +02:00

69 lines
2.2 KiB
C

#pragma once
#include "inttypes.h"
#ifndef _swap_int16_t
#define _swap_int16_t(a, b) \
{ \
int16_t t = a; \
a = b; \
b = t; \
}
#endif
#ifndef _diff
#define _diff(a, b) ((a > b) ? (a - b) : (b - a))
#endif
typedef enum
{
GFX_WHITE,
GFX_BLACK,
GFX_INVERSE
} GFX_Color_t;
typedef enum
{
BM_FILL_WHITE,
BM_FILL_BLACK,
BM_NORMAL,
BM_INVERSE
} GFX_BitmapColor_t;
typedef enum
{
TOP_RIGHT = 1,
BOTTOM_RIGHT = 2,
BOTTOM_LEFT = 4,
TOP_LEFT = 8
} GFX_CircCorners_t;
typedef struct
{
uint8_t width;
uint8_t height;
uint8_t *buffor;
} GFX_display_t;
typedef struct
{
uint8_t width;
uint8_t height;
const uint8_t *bitmap;
} GFX_bitmap_t;
void DISP_drawPixel(GFX_display_t *disp, uint8_t x, uint8_t y, GFX_Color_t color);
void DISP_drawVerticalLine(GFX_display_t *disp, int16_t x, int16_t y, int16_t height, GFX_Color_t color);
void DISP_drawHorizontalLine(GFX_display_t *disp, uint8_t x, uint8_t y, uint8_t width, GFX_Color_t color);
void DISP_drawSlashLine(GFX_display_t *disp, int16_t x0, int16_t y0, int16_t x1, int16_t y1, GFX_Color_t color);
void DISP_drawRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height, GFX_Color_t color);
void DISP_drawFillRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height);
void DISP_drawCircle(GFX_display_t *disp, int16_t x0, int16_t y0, uint8_t radius, GFX_Color_t color);
void DISP_drawQuarterCircle(GFX_display_t *disp, int16_t x0, int16_t y0, uint8_t radius, GFX_CircCorners_t corner, GFX_Color_t color);
void DISP_drawRoundRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius, GFX_Color_t color);
void DISP_drawBitmap(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos_x, int8_t pos_y, GFX_BitmapColor_t color);
void DISP_drawBitmapShift(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos_x, int8_t pos_y, uint8_t shift_left, GFX_BitmapColor_t color);
void DISP_clearRegion(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height);
void DISP_clearScreen(GFX_display_t *disp);
void DISP_drawBitmapSlow(GFX_display_t *disp, const GFX_bitmap_t *bitmap, uint8_t x, uint8_t y);