Files
fun_gen_amp_test/app/display/display_gfx.c
2023-09-25 21:32:15 +02:00

498 lines
13 KiB
C

#include "main.h"
#include "display_gfx.h"
typedef struct
{
uint16_t bitmap_max_idx;
uint8_t buf_row_first;
uint8_t buf_row_last;
uint8_t buf_col_first;
uint8_t buf_col_last;
uint8_t buf_mask_top;
uint8_t buf_mask_bottom;
uint8_t bitmap_col;
uint8_t bitmap_row_first;
uint8_t bitmap_row_last;
uint8_t bitmap_shift;
} buf_bitmap_boundry_t;
/**
* @brief Draw one pixel in a buffer.
*
* @param disp A pointer to display struct
* @param x Top-most x coordinate
* @param y Top-most y coordinate
* @param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawPixel(GFX_display_t *disp, uint8_t x, uint8_t y, GFX_Color_t color)
{
if (x > disp->width || y > disp->height)
return;
switch (color)
{
case GFX_WHITE:
disp->buffor[(y / 8) * disp->width + x] |= (1 << (y % 8));
break;
case GFX_BLACK:
disp->buffor[(y / 8) * disp->width + x] &= ~(1 << (y % 8));
break;
case GFX_INVERSE:
disp->buffor[(y / 8) * disp->width + x] ^= (1 << (y % 8));
break;
default:
break;
}
}
void DISP_drawBitmapSlow(GFX_display_t *disp, const GFX_bitmap_t *bitmap, uint8_t x, uint8_t y)
{
uint8_t row_div_by_8 = 0;
uint8_t mask = 0;
uint8_t bitmap_byte = 0;
for (uint8_t row = 0; row < bitmap->height; row++)
{
row_div_by_8 = row / 8;
mask = (row % 8);
for (uint8_t col = 0; col < bitmap->width; col++)
{
bitmap_byte = bitmap->bitmap[row_div_by_8 * bitmap->width + col];
if (bitmap_byte & (1 << mask))
{
DISP_drawPixel(disp, col + x, row + y, GFX_WHITE);
}
else
{
DISP_drawPixel(disp, col + x, row + y, GFX_BLACK);
}
}
}
}
/**
* @brief Draw a vertical line.
*
* @param disp A pointer to display struct
* @param x0 Start point x coordinate
* @param y0 Start point y coordinate
* @param x1 End point x coordinate
* @param y1 End point y coordinate
* @param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawSlashLine(GFX_display_t *disp, int16_t x0, int16_t y0, int16_t x1, int16_t y1, GFX_Color_t color)
{
uint8_t steep = _diff(y1, y0) > _diff(x1, x0); // bool
if (steep)
{
_swap_int16_t(x0, y0);
_swap_int16_t(x1, y1);
}
if (x0 > x1)
{
_swap_int16_t(x0, x1);
_swap_int16_t(y0, y1);
}
int16_t dx = x1 - x0;
int16_t dy = _diff(y1, y0);
int16_t err = dx >> 1;
int16_t step = (y0 < y1) ? 1 : -1;
for (; x0 <= x1; x0++)
{
if (steep)
{
DISP_drawPixel(disp, y0, x0, color);
}
else
{
DISP_drawPixel(disp, x0, y0, color);
}
err -= dy;
if (err < 0)
{
err += dx;
y0 += step;
}
}
}
/**
* @brief Write a perfectly vertical line
* @param disp A pointer to display struct
* @param x Left-most x coordinate
* @param y Top-most y coordinate
* @param height Height in pixels
* @param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawVerticalLine(GFX_display_t *disp, int16_t x, int16_t y, int16_t height, GFX_Color_t color)
{
for (int16_t i = y; i < y + height; i++)
{
DISP_drawPixel(disp, x, i, color);
}
}
/**
@brief Write a perfectly horizontal line
@param disp A pointer to display struct
@param x Left-most x coordinate
@param y Top-most y coordinate
@param width Width in pixels
@param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawHorizontalLine(GFX_display_t *disp, uint8_t x, uint8_t y, uint8_t width, GFX_Color_t color)
{
for (int16_t i = x; i < x + width; i++)
{
DISP_drawPixel(disp, i, y, color);
}
}
/**
* @brief Draw a rectangle with no fill color
* @param disp A pointer to display struct
* @param x Top left corner x coordinate
* @param y Top left corner y coordinate
* @param width Width in pixels
* @param height Height in pixels
* @param radius Radius of corner rounding
* @param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height, GFX_Color_t color)
{
DISP_drawHorizontalLine(disp, x, y, width, color);
DISP_drawHorizontalLine(disp, x, y + height - 1, width, color);
DISP_drawVerticalLine(disp, x, y, height, color);
DISP_drawVerticalLine(disp, x + width - 1, y, height, color);
}
/*!
@brief Draw a circle outline
@param disp A pointer to display struct
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param radius Radius of circle
@param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawCircle(GFX_display_t *disp, int16_t x0, int16_t y0, uint8_t radius, GFX_Color_t color)
{
int16_t f = 1 - radius;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * radius;
int16_t x = 0;
int16_t y = radius;
DISP_drawPixel(disp, x0, y0 + radius, color);
DISP_drawPixel(disp, x0, y0 - radius, color);
DISP_drawPixel(disp, x0 + radius, y0, color);
DISP_drawPixel(disp, x0 - radius, y0, color);
while (x < y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
DISP_drawPixel(disp, x0 + x, y0 + y, color);
DISP_drawPixel(disp, x0 - x, y0 + y, color);
DISP_drawPixel(disp, x0 + x, y0 - y, color);
DISP_drawPixel(disp, x0 - x, y0 - y, color);
DISP_drawPixel(disp, x0 + y, y0 + x, color);
DISP_drawPixel(disp, x0 - y, y0 + x, color);
DISP_drawPixel(disp, x0 + y, y0 - x, color);
DISP_drawPixel(disp, x0 - y, y0 - x, color);
}
}
/*!
@brief Quarter-circle drawer, used to do circles and roundrects
@param disp A pointer to display struct
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param radius Radius of circle
@param corner Mask bit to indicate which quarters of the circle we're doing
@param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawQuarterCircle(GFX_display_t *disp, int16_t x0, int16_t y0, uint8_t radius, GFX_CircCorners_t corner, GFX_Color_t color)
{
int16_t f = 1 - radius;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * radius;
int16_t x = 0;
int16_t y = radius;
while (x < y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (corner & BOTTOM_LEFT)
{
DISP_drawPixel(disp, x0 + x, y0 + y, color);
DISP_drawPixel(disp, x0 + y, y0 + x, color);
}
if (corner & BOTTOM_RIGHT)
{
DISP_drawPixel(disp, x0 + x, y0 - y, color);
DISP_drawPixel(disp, x0 + y, y0 - x, color);
}
if (corner & TOP_LEFT)
{
DISP_drawPixel(disp, x0 - y, y0 + x, color);
DISP_drawPixel(disp, x0 - x, y0 + y, color);
}
if (corner & TOP_RIGHT)
{
DISP_drawPixel(disp, x0 - y, y0 - x, color);
DISP_drawPixel(disp, x0 - x, y0 - y, color);
}
}
}
/**
* @brief Draw a rounded rectangle with no fill color
* @param disp A pointer to display struct
* @param x Top left corner x coordinate
* @param y Top left corner y coordinate
* @param width Width in pixels
* @param height Height in pixels
* @param radius Radius of corner rounding
* @param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawRoundRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius, GFX_Color_t color)
{
int16_t max_radius = ((width < height) ? width : height) / 2; // 1/2 minor axis
if (radius > max_radius)
radius = max_radius;
// smarter version
DISP_drawHorizontalLine(disp, x + radius, y, width - 2 * radius, color); // Top
DISP_drawHorizontalLine(disp, x + radius, y + height - 1, width - 2 * radius, color); // Bottom
DISP_drawVerticalLine(disp, x, y + radius, height - 2 * radius, color); // Left
DISP_drawVerticalLine(disp, x + width - 1, y + radius, height - 2 * radius, color); // Right
// draw four corners
DISP_drawQuarterCircle(disp, x + radius, y + radius, radius, 1, color);
DISP_drawQuarterCircle(disp, x + width - radius - 1, y + radius, radius, 2, color);
DISP_drawQuarterCircle(disp, x + width - radius - 1, y + height - radius - 1, radius, 4, color);
DISP_drawQuarterCircle(disp, x + radius, y + height - radius - 1, radius, 8, color);
}
static void _getBoundry(GFX_display_t *disp, buf_bitmap_boundry_t *boundry, uint8_t bitmap_width, uint8_t bitmap_height, int8_t pos_x, int8_t pos_y)
{
if (pos_x < 0)
{
boundry->bitmap_col = pos_x * -1;
boundry->buf_col_first = 0;
}
else
{
boundry->bitmap_col = 0;
boundry->buf_col_first = pos_x;
}
if (pos_y < 0)
{
boundry->bitmap_shift = 8 + (pos_y % 8);
boundry->bitmap_row_first = (pos_y / 8) * (-1) + 1;
boundry->buf_row_first = 0;
boundry->buf_mask_top = 0;
}
else
{
boundry->bitmap_shift = pos_y % 8;
boundry->bitmap_row_first = 0;
boundry->buf_row_first = pos_y / 8;
boundry->buf_mask_top = 0xFF >> (8 - boundry->bitmap_shift);
}
boundry->buf_mask_bottom = 0xFF << ((pos_y + bitmap_height) % 8);
if (boundry->buf_mask_bottom == 0xFF)
{
boundry->buf_mask_bottom = 0;
}
if ((bitmap_width + pos_x) > disp->width)
{
boundry->buf_col_last = disp->width;
}
else
{
boundry->buf_col_last = bitmap_width + pos_x;
}
if (bitmap_height + pos_y > disp->height)
{
boundry->buf_row_last = disp->height / 8;
}
else
{
boundry->buf_row_last = (bitmap_height + pos_y + 7) / 8;
}
boundry->bitmap_row_last = (pos_y + bitmap_height) / 8;
boundry->bitmap_max_idx = bitmap_width * ((bitmap_height + 7) / 8);
}
static inline uint8_t _getBitmapByte(const uint8_t *bitmap, uint16_t index, GFX_BitmapColor_t color)
{
switch (color)
{
case BM_INVERSE:
return ~(bitmap[index]);
case BM_FILL_WHITE:
return 0xFF;
case BM_FILL_BLACK:
return 0x00;
default:
return bitmap[index];
}
}
/**
* @brief Draw a 1-bit image at the specified (x,y) position.
* @param disp A pointer to display struct
* @param bitmap byte array with monochrome bitmap
* @param bitmap_width Width in pixels
* @param bitmap_height Height in pixels
* @param pos_x Top left corner x coordinate
* @param pos_y Top left corner y coordinate
* @param color Color of pixel BM_NORMAL or BM_INVERSE for bitmap. BM_WHITE or BM_BLACK for fill region.
*/
void DISP_drawBitmap(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos_x, int8_t pos_y, GFX_BitmapColor_t color)
{
if (bitmap->width + pos_x < 0 || bitmap->height + pos_y < 0)
return;
uint16_t tmp_buf16, bitmap_idx, buf_idx;
uint8_t tmp_bitmap, bitmap_row;
buf_bitmap_boundry_t b;
_getBoundry(disp, &b, bitmap->width, bitmap->height, pos_x, pos_y);
for (uint8_t col = b.buf_col_first; col < b.buf_col_last; col++, b.bitmap_col++)
{
tmp_buf16 = 0;
bitmap_row = b.bitmap_row_first;
if (b.bitmap_row_first > 0)
{
tmp_buf16 = _getBitmapByte(bitmap->bitmap, bitmap->width * (b.bitmap_row_first - 1) + b.bitmap_col, color) >> (8 - b.bitmap_shift);
}
else
{
tmp_buf16 = disp->buffor[b.buf_row_first * disp->width + col] & b.buf_mask_top;
}
for (uint8_t buf_row = b.buf_row_first; buf_row < b.buf_row_last; buf_row++, bitmap_row++)
{
bitmap_idx = bitmap->width * bitmap_row + b.bitmap_col;
buf_idx = buf_row * disp->width + col;
if (bitmap_idx < b.bitmap_max_idx)
{
tmp_bitmap = _getBitmapByte(bitmap->bitmap, bitmap_idx, color);
tmp_buf16 |= tmp_bitmap << b.bitmap_shift;
}
if (b.bitmap_row_last == buf_row)
{
disp->buffor[buf_idx] = (disp->buffor[buf_idx] & b.buf_mask_bottom) | (tmp_buf16 & ~(b.buf_mask_bottom));
}
else
{
disp->buffor[buf_idx] = (uint8_t)tmp_buf16;
}
tmp_buf16 = tmp_buf16 >> 8;
}
}
}
void DISP_drawBitmapShift(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos_x, int8_t pos_y, uint8_t shift_left, GFX_BitmapColor_t color)
{
if (bitmap->width + pos_x < 0 || bitmap->height + pos_y < 0)
return;
uint16_t tmp_buf16, bitmap_idx, buf_idx;
uint8_t tmp_bitmap, bitmap_row;
buf_bitmap_boundry_t b;
_getBoundry(disp, &b, bitmap->width, bitmap->height, pos_x, pos_y);
b.bitmap_col = (b.bitmap_col + shift_left) % bitmap->width;
for (uint8_t col = b.buf_col_first; col < b.buf_col_last; col++, b.bitmap_col = (b.bitmap_col + 1) % bitmap->width)
{
tmp_buf16 = 0;
bitmap_row = b.bitmap_row_first;
if (b.bitmap_row_first > 0)
{
tmp_buf16 = _getBitmapByte(bitmap->bitmap, bitmap->width * (b.bitmap_row_first - 1) + b.bitmap_col, color) >> (8 - b.bitmap_shift);
}
else
{
tmp_buf16 = disp->buffor[b.buf_row_first * disp->width + col] & b.buf_mask_top;
}
for (uint8_t buf_row = b.buf_row_first; buf_row < b.buf_row_last; buf_row++, bitmap_row++)
{
bitmap_idx = bitmap->width * bitmap_row + b.bitmap_col;
buf_idx = buf_row * disp->width + col;
if (bitmap_idx < b.bitmap_max_idx)
{
tmp_bitmap = _getBitmapByte(bitmap->bitmap, bitmap_idx, color);
tmp_buf16 |= tmp_bitmap << b.bitmap_shift;
}
if (b.bitmap_row_last == buf_row)
{
disp->buffor[buf_idx] = (disp->buffor[buf_idx] & b.buf_mask_bottom) | (tmp_buf16 & ~(b.buf_mask_bottom));
}
else
{
disp->buffor[buf_idx] = (uint8_t)tmp_buf16;
}
tmp_buf16 = tmp_buf16 >> 8;
}
}
}
void DISP_drawFillRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height)
{
GFX_bitmap_t area = {
.height = height,
.width = width,
.bitmap = NULL,
};
DISP_drawBitmap(disp, &area, x, y, BM_FILL_WHITE);
}
void DISP_clearRegion(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height)
{
GFX_bitmap_t area = {
.height = height,
.width = width,
.bitmap = NULL,
};
DISP_drawBitmap(disp, &area, x, y, BM_FILL_BLACK);
}
void DISP_clearScreen(GFX_display_t *disp)
{
GFX_bitmap_t area = {.height = disp->height, .width = disp->width, .bitmap = NULL};
DISP_drawBitmap(disp, &area, 0, 0, BM_FILL_BLACK);
}