- upgraded the Geometry Editor main UI
- upgraded the FCButton widget (and made it used everywhere instead of the QPushButton) so it can have the color and font weight properties settable
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@@ -1135,14 +1135,7 @@ class PanelizeUI:
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self.tools_box.addLayout(self.title_box)
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# ## Title
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title_label = FCLabel("%s" % self.pluginName)
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title_label.setStyleSheet("""
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QLabel
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{
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font-size: 16px;
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font-weight: bold;
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}
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""")
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title_label = FCLabel("%s" % self.pluginName, size=16, bold=True)
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self.title_box.addWidget(title_label)
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# App Level label
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@@ -1411,35 +1404,23 @@ class PanelizeUI:
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# #############################################################################################################
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# Generate Panel Button
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# #############################################################################################################
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self.panelize_object_button = FCButton(_("Panelize Object"))
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self.panelize_object_button = FCButton(_("Panelize Object"), bold=True)
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self.panelize_object_button.setIcon(QtGui.QIcon(self.app.resource_location + '/panelize16.png'))
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self.panelize_object_button.setToolTip(
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_("Panelize the specified object around the specified box.\n"
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"In other words it creates multiple copies of the source object,\n"
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"arranged in a 2D array of rows and columns.")
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)
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self.panelize_object_button.setStyleSheet("""
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QPushButton
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{
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font-weight: bold;
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}
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""")
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self.tools_box.addWidget(self.panelize_object_button)
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self.layout.addStretch(1)
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# ## Reset Tool
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self.reset_button = FCButton(_("Reset Tool"))
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self.reset_button = FCButton(_("Reset Tool"), bold=True)
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self.reset_button.setIcon(QtGui.QIcon(self.app.resource_location + '/reset32.png'))
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self.reset_button.setToolTip(
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_("Will reset the tool parameters.")
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)
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self.reset_button.setStyleSheet("""
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QPushButton
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{
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font-weight: bold;
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}
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""")
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self.layout.addWidget(self.reset_button)
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# #################################### FINSIHED GUI ###########################
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