- upgraded the Geometry Editor main UI
- upgraded the FCButton widget (and made it used everywhere instead of the QPushButton) so it can have the color and font weight properties settable
This commit is contained in:
@@ -1224,14 +1224,14 @@ class MarkersUI:
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self.layout.addLayout(self.title_box)
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# ## Title
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title_label = FCLabel("%s" % self.pluginName)
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title_label.setStyleSheet("""
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QLabel
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{
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font-size: 16px;
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font-weight: bold;
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}
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""")
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title_label = FCLabel("%s" % self.pluginName, size=16, bold=True)
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# title_label.setStyleSheet("""
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# QLabel
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# {
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# font-size: 16px;
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# font-weight: bold;
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# }
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# """)
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self.title_box.addWidget(title_label)
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# App Level label
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@@ -1478,17 +1478,11 @@ class MarkersUI:
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# #############################################################################################################
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# ## Insert Corner Marker Button
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# #############################################################################################################
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self.add_marker_button = FCButton(_("Add Marker"))
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self.add_marker_button = FCButton(_("Add Marker"), bold=True)
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self.add_marker_button.setIcon(QtGui.QIcon(self.app.resource_location + '/corners_32.png'))
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self.add_marker_button.setToolTip(
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_("Will add corner markers to the selected object.")
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)
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self.add_marker_button.setStyleSheet("""
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QPushButton
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{
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font-weight: bold;
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}
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""")
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self.tools_box.addWidget(self.add_marker_button,)
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# #############################################################################################################
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@@ -1519,17 +1513,11 @@ class MarkersUI:
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grid_drill.addWidget(self.drill_dia_entry, 0, 1)
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# ## Create an Excellon object
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self.drill_button = FCButton(_("Create Excellon Object"))
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self.drill_button = FCButton(_("Create Excellon Object"), bold=True)
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self.drill_button.setIcon(QtGui.QIcon(self.app.resource_location + '/drill32.png'))
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self.drill_button.setToolTip(
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_("Will add drill holes in the center of the markers.")
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)
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self.drill_button.setStyleSheet("""
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QPushButton
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{
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font-weight: bold;
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}
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""")
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self.tools_box.addWidget(self.drill_button)
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# #############################################################################################################
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@@ -1539,7 +1527,7 @@ class MarkersUI:
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self.tools_box.addWidget(self.check_label)
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# ## Create an Excellon object for checking the positioning
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self.check_button = FCButton(_("Create Excellon Object"))
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self.check_button = FCButton(_("Create Excellon Object"), bold=True)
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self.check_button.setIcon(QtGui.QIcon(self.app.resource_location + '/drill32.png'))
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self.check_button.setToolTip(
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_("Will create an Excellon object using a special preprocessor.\n"
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@@ -1547,12 +1535,6 @@ class MarkersUI:
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"the corner locations, wait for the user interaction and then\n"
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"move to the next location until the last one.")
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)
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self.check_button.setStyleSheet("""
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QPushButton
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{
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font-weight: bold;
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}
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""")
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self.tools_box.addWidget(self.check_button)
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# #############################################################################################################
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@@ -1592,17 +1574,11 @@ class MarkersUI:
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insert_grid.addWidget(self.obj_insert_combo, 2, 0, 1, 2)
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# Insert Markers
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self.insert_markers_button = FCButton(_("Insert Marker"))
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self.insert_markers_button = FCButton(_("Insert Marker"), bold=True)
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self.insert_markers_button.setIcon(QtGui.QIcon(self.app.resource_location + '/corners_32.png'))
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self.insert_markers_button.setToolTip(
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_("Will add corner markers to the selected object.")
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)
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self.insert_markers_button.setStyleSheet("""
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QPushButton
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{
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font-weight: bold;
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}
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""")
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self.tools_box.addWidget(self.insert_markers_button)
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GLay.set_common_column_size([grid_sel, param_grid, off_grid, grid_loc, grid_drill, insert_grid], 0)
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@@ -1610,17 +1586,11 @@ class MarkersUI:
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self.layout.addStretch(1)
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# ## Reset Tool
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self.reset_button = QtWidgets.QPushButton(_("Reset Tool"))
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self.reset_button = FCButton(_("Reset Tool"), bold=True)
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self.reset_button.setIcon(QtGui.QIcon(self.app.resource_location + '/reset32.png'))
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self.reset_button.setToolTip(
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_("Will reset the tool parameters.")
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)
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self.reset_button.setStyleSheet("""
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QPushButton
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{
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font-weight: bold;
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}
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""")
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self.layout.addWidget(self.reset_button)
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# #################################### FINSIHED GUI ###########################
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