the scaling issue is from VisPy, removing the previous changes on this subject and adding a patch until the new release of VisPy

This commit is contained in:
Marius Stanciu
2021-08-24 23:25:00 +03:00
committed by Marius
parent a71c79e24d
commit b6e669f1bc
4 changed files with 57 additions and 31 deletions

View File

@@ -7,6 +7,7 @@
# ##########################################################
from vispy.visuals import markers, InfiniteLineVisual
from vispy.app.backends._pyqt6 import CanvasBackendDesktop
from vispy.visuals.axis import Ticker, _get_ticks_talbot
from vispy.scene.widgets import Grid
import numpy as np
@@ -55,7 +56,7 @@ def apply_patches():
Grid._prepare_draw = _prepare_draw
Grid._update_clipper = _update_clipper
# Patch InfiniteLine visual to 1px width
# Patch InfiniteLine visual to 1.5px width
def _prepare_draw(self, view=None):
"""This method is called immediately before each draw.
The *view* argument indicates which view is about to be drawn.
@@ -72,7 +73,7 @@ def apply_patches():
if GL:
GL.glDisable(GL.GL_LINE_SMOOTH)
GL.glLineWidth(2.0)
GL.glLineWidth(1.5)
if self._changed['pos']:
self.pos_buf.set_data(self._pos)
@@ -139,3 +140,19 @@ def apply_patches():
return NotImplementedError
Ticker._get_tick_frac_labels = _get_tick_frac_labels
def _resizeGL(self, w, h):
if self._vispy_canvas is None:
return
if hasattr(self, 'devicePixelRatio'):
# We take into account devicePixelRatio, which is non-unity on
# e.g HiDPI displays.
# self.devicePixelRatio() is a float and should have been in Qt5 according to the documentation
ratio = self.devicePixelRatio()
w = int(w * ratio)
h = int(h * ratio)
self._vispy_set_physical_size(w, h)
self._vispy_canvas.events.resize(size=(self.width(), self.height()),
physical_size=(w, h))
CanvasBackendDesktop.resizeGL = _resizeGL