- fixed a small issue in GCode Editor where the signals for the buttons were attached again at each launch of the GCode Editor
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@@ -45,6 +45,14 @@ class AppGCodeEditor(QtCore.QObject):
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# store the status of the editor so the Delete at object level will not work until the edit is finished
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self.editor_active = False
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# #################################################################################
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# ################### SIGNALS #####################################################
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# #################################################################################
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self.ui.name_entry.returnPressed.connect(self.on_name_activate)
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self.ui.update_gcode_button.clicked.connect(self.insert_gcode)
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self.ui.exit_editor_button.clicked.connect(lambda: self.app.editor2object())
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log.debug("Initialization of the GCode Editor is finished ...")
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def set_ui(self):
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@@ -103,13 +111,6 @@ class AppGCodeEditor(QtCore.QObject):
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self.activate()
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# #################################################################################
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# ################### SIGNALS #####################################################
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# #################################################################################
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self.ui.name_entry.returnPressed.connect(self.on_name_activate)
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self.ui.update_gcode_button.clicked.connect(self.insert_gcode)
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self.ui.exit_editor_button.clicked.connect(lambda: self.app.editor2object())
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def build_ui(self):
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"""
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