- remade file names in the app
- fixed the issue with factory_defaults being saved every time the app start - fixed the preferences not being saved to a file when the Save button is pressed in Edit -> Preferences - fixed and updated the Transform Tools in the Editors
This commit is contained in:
181
appGUI/ColumnarFlowLayout.py
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181
appGUI/ColumnarFlowLayout.py
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# ##########################################################
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# FlatCAM: 2D Post-processing for Manufacturing #
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# File by: David Robertson (c) #
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# Date: 5/2020 #
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# License: MIT Licence #
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# ##########################################################
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import sys
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from PyQt5.QtCore import QPoint, QRect, QSize, Qt
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from PyQt5.QtWidgets import QLayout, QSizePolicy
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import math
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class ColumnarFlowLayout(QLayout):
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def __init__(self, parent=None, margin=0, spacing=-1):
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super().__init__(parent)
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if parent is not None:
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self.setContentsMargins(margin, margin, margin, margin)
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self.setSpacing(spacing)
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self.itemList = []
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def __del__(self):
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del_item = self.takeAt(0)
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while del_item:
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del_item = self.takeAt(0)
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def addItem(self, item):
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self.itemList.append(item)
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def count(self):
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return len(self.itemList)
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def itemAt(self, index):
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if 0 <= index < len(self.itemList):
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return self.itemList[index]
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return None
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def takeAt(self, index):
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if 0 <= index < len(self.itemList):
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return self.itemList.pop(index)
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return None
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def expandingDirections(self):
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return Qt.Orientations(Qt.Orientation(0))
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def hasHeightForWidth(self):
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return True
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def heightForWidth(self, width):
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height = self.doLayout(QRect(0, 0, width, 0), True)
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return height
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def setGeometry(self, rect):
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super().setGeometry(rect)
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self.doLayout(rect, False)
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def sizeHint(self):
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return self.minimumSize()
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def minimumSize(self):
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size = QSize()
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for item in self.itemList:
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size = size.expandedTo(item.minimumSize())
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margin, _, _, _ = self.getContentsMargins()
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size += QSize(2 * margin, 2 * margin)
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return size
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def doLayout(self, rect: QRect, testOnly: bool) -> int:
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spacing = self.spacing()
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x = rect.x()
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y = rect.y()
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# Determine width of widest item
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widest = 0
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for item in self.itemList:
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widest = max(widest, item.sizeHint().width())
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# Determine how many equal-width columns we can get, and how wide each one should be
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column_count = math.floor(rect.width() / (widest + spacing))
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column_count = min(column_count, len(self.itemList))
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column_count = max(1, column_count)
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column_width = math.floor((rect.width() - (column_count-1)*spacing - 1) / column_count)
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# Get the heights for all of our items
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item_heights = {}
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for item in self.itemList:
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height = item.heightForWidth(column_width) if item.hasHeightForWidth() else item.sizeHint().height()
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item_heights[item] = height
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# Prepare our column representation
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column_contents = []
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column_heights = []
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for column_index in range(column_count):
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column_contents.append([])
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column_heights.append(0)
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def add_to_column(column: int, item):
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column_contents[column].append(item)
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column_heights[column] += (item_heights[item] + spacing)
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def shove_one(from_column: int) -> bool:
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if len(column_contents[from_column]) >= 1:
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item = column_contents[from_column].pop(0)
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column_heights[from_column] -= (item_heights[item] + spacing)
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add_to_column(from_column-1, item)
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return True
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return False
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def shove_cascade_consider(from_column: int) -> bool:
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changed_item = False
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if len(column_contents[from_column]) > 1:
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item = column_contents[from_column][0]
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item_height = item_heights[item]
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if column_heights[from_column-1] + item_height < max(column_heights):
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changed_item = shove_one(from_column) or changed_item
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if from_column+1 < column_count:
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changed_item = shove_cascade_consider(from_column+1) or changed_item
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return changed_item
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def shove_cascade() -> bool:
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if column_count < 2:
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return False
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changed_item = True
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while changed_item:
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changed_item = shove_cascade_consider(1)
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return changed_item
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def pick_best_shoving_position() -> int:
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best_pos = 1
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best_height = sys.maxsize
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for column_idx in range(1, column_count):
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if len(column_contents[column_idx]) == 0:
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continue
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item = column_contents[column_idx][0]
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height_after_shove = column_heights[column_idx-1] + item_heights[item]
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if height_after_shove < best_height:
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best_height = height_after_shove
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best_pos = column_idx
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return best_pos
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# Calculate the best layout
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column_index = 0
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for item in self.itemList:
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item_height = item_heights[item]
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if column_heights[column_index] != 0 and (column_heights[column_index] + item_height) > max(column_heights):
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column_index += 1
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if column_index >= column_count:
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# Run out of room, need to shove more stuff in each column
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if column_count >= 2:
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changed = shove_cascade()
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if not changed:
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shoving_pos = pick_best_shoving_position()
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shove_one(shoving_pos)
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shove_cascade()
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column_index = column_count-1
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add_to_column(column_index, item)
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shove_cascade()
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# Set geometry according to the layout we have calculated
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if not testOnly:
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for column_index, items in enumerate(column_contents):
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x = column_index * (column_width + spacing)
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y = 0
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for item in items:
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height = item_heights[item]
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item.setGeometry(QRect(x, y, column_width, height))
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y += (height + spacing)
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# Return the overall height
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return max(column_heights)
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