- changed the way the HUD width is calculated
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@@ -335,15 +335,17 @@ class PlotCanvas(QtCore.QObject, VisPyCanvas):
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c_font = QtGui.QFont()
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c_font = QtGui.QFont()
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c_font.setPointSize(fsize)
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c_font.setPointSize(fsize)
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c_font_metrics = QtGui.QFontMetrics(c_font)
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c_font_metrics = QtGui.QFontMetrics(c_font)
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# l1_length = c_font_metrics.horizontalAdvance(l1_hud_text)
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# l2_length = c_font_metrics.horizontalAdvance(l2_hud_text)
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l1_length = c_font_metrics.horizontalAdvance(l1_hud_text)
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# l3_length = c_font_metrics.horizontalAdvance(l3_hud_text)
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l2_length = c_font_metrics.horizontalAdvance(l2_hud_text)
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# l4_length = c_font_metrics.horizontalAdvance(l4_hud_text)
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l3_length = c_font_metrics.horizontalAdvance(l3_hud_text)
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l1_length = c_font_metrics.boundingRect(l1_hud_text).width()
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l4_length = c_font_metrics.horizontalAdvance(l4_hud_text)
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l2_length = c_font_metrics.boundingRect(l2_hud_text).width()
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# l1_length = c_font_metrics.boundingRect(l1_hud_text).width()
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l3_length = c_font_metrics.boundingRect(l3_hud_text).width()
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# l2_length = c_font_metrics.boundingRect(l2_hud_text).width()
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l4_length = c_font_metrics.boundingRect(l4_hud_text).width()
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# l3_length = c_font_metrics.boundingRect(l3_hud_text).width()
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# l4_length = c_font_metrics.boundingRect(l4_hud_text).width()
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l1_height = c_font_metrics.boundingRect(l1_hud_text).height()
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l1_height = c_font_metrics.boundingRect(l1_hud_text).height()
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l2_height = c_font_metrics.boundingRect(l2_hud_text).height()
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l2_height = c_font_metrics.boundingRect(l2_hud_text).height()
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@@ -352,7 +354,7 @@ class PlotCanvas(QtCore.QObject, VisPyCanvas):
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# coordinates and anchors
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# coordinates and anchors
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# height = fsize * 11 # 90. Constant 11 is something that works
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# height = fsize * 11 # 90. Constant 11 is something that works
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height = l1_height + l2_height + l3_height + l4_height + (0. * c_font_metrics.lineSpacing()) + 10
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height = l1_height + l2_height + l3_height + l4_height + (2. * c_font_metrics.lineSpacing()) + 10
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# width = height * 2 # width is double the height = it is something that works
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# width = height * 2 # width is double the height = it is something that works
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width = max(l1_length, l2_length, l3_length, l4_length) * 1.27 # don't know where the 1.27 comes
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width = max(l1_length, l2_length, l3_length, l4_length) * 1.27 # don't know where the 1.27 comes
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center_x = (width / 2) + 5
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center_x = (width / 2) + 5
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