- NCC Plugin - fixed a minor bug that crashed the NCC Tcl Command; reported by @Aldin Halilovic on bitbucket
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@@ -3228,85 +3228,87 @@ class NonCopperClear(AppTool, Gerber):
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old_disp_number = 0
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self.app.log.warning("Total number of polygons to be cleared. %s" % str(geo_len))
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if area.geoms:
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pol_nr = 0
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for p in area:
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# provide the app with a way to process the GUI events when in a blocking loop
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QtWidgets.QApplication.processEvents()
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if not area:
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continue
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if self.app.abort_flag:
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# graceful abort requested by the user
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raise grace
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pol_nr = 0
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for p in area:
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# provide the app with a way to process the GUI events when in a blocking loop
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QtWidgets.QApplication.processEvents()
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# clean the polygon
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p = p.buffer(0)
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if self.app.abort_flag:
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# graceful abort requested by the user
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raise grace
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if p and p.is_valid:
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poly_processed = []
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if isinstance(p, Polygon):
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if ncc_method == 0: # standard
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cp = self.clear_polygon(p, tool, self.circle_steps,
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overlap=overlap, contour=contour, connect=connect,
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prog_plot=False)
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elif ncc_method == 1: # seed
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cp = self.clear_polygon2(p, tool, self.circle_steps,
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overlap=overlap, contour=contour, connect=connect,
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prog_plot=False)
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else:
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cp = self.clear_polygon3(p, tool, self.circle_steps,
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overlap=overlap, contour=contour, connect=connect,
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prog_plot=False)
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if cp:
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cleared_geo += list(cp.get_objects())
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poly_processed.append(True)
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else:
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poly_processed.append(False)
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self.app.log.warning("Polygon can not be cleared.")
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# clean the polygon
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p = p.buffer(0)
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if p and p.is_valid:
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poly_processed = []
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if isinstance(p, Polygon):
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if ncc_method == 0: # standard
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cp = self.clear_polygon(p, tool, self.circle_steps,
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overlap=overlap, contour=contour, connect=connect,
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prog_plot=False)
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elif ncc_method == 1: # seed
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cp = self.clear_polygon2(p, tool, self.circle_steps,
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overlap=overlap, contour=contour, connect=connect,
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prog_plot=False)
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else:
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self.app.log.warning("Geo can not be cleared because it is: %s" % str(type(p)))
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cp = self.clear_polygon3(p, tool, self.circle_steps,
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overlap=overlap, contour=contour, connect=connect,
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prog_plot=False)
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if cp:
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cleared_geo += list(cp.get_objects())
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poly_processed.append(True)
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else:
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poly_processed.append(False)
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self.app.log.warning("Polygon can not be cleared.")
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else:
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self.app.log.warning("Geo can not be cleared because it is: %s" % str(type(p)))
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p_cleared = poly_processed.count(True)
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p_not_cleared = poly_processed.count(False)
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p_cleared = poly_processed.count(True)
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p_not_cleared = poly_processed.count(False)
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if p_not_cleared:
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app_obj.poly_not_cleared = True
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if p_not_cleared:
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app_obj.poly_not_cleared = True
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if p_cleared == 0:
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continue
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if p_cleared == 0:
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continue
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pol_nr += 1
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disp_number = int(np.interp(pol_nr, [0, geo_len], [0, 100]))
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# log.debug("Polygons cleared: %d" % pol_nr)
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pol_nr += 1
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disp_number = int(np.interp(pol_nr, [0, geo_len], [0, 100]))
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# log.debug("Polygons cleared: %d" % pol_nr)
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if old_disp_number < disp_number <= 100:
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self.app.proc_container.update_view_text(' %d%%' % disp_number)
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old_disp_number = disp_number
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# log.debug("Polygons cleared: %d. Percentage done: %d%%" % (pol_nr, disp_number))
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if old_disp_number < disp_number <= 100:
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self.app.proc_container.update_view_text(' %d%%' % disp_number)
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old_disp_number = disp_number
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# log.debug("Polygons cleared: %d. Percentage done: %d%%" % (pol_nr, disp_number))
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# check if there is a geometry at all in the cleared geometry
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if cleared_geo:
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# Overall cleared area
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cleared = empty.buffer(-offset_a * (1 + overlap)).buffer(-tool / 1.999999).buffer(
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tool / 1.999999)
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# check if there is a geometry at all in the cleared geometry
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if cleared_geo:
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# Overall cleared area
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cleared = empty.buffer(-offset_a * (1 + overlap)).buffer(-tool / 1.999999).buffer(
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tool / 1.999999)
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# clean-up cleared geo
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cleared = cleared.buffer(0)
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# clean-up cleared geo
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cleared = cleared.buffer(0)
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# find the tooluid associated with the current tool_dia so we know where to add the tool
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# solid_geometry
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for k, v in tools_storage.items():
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if float('%.*f' % (self.decimals, v['tooldia'])) == float('%.*f' % (self.decimals,
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tool)):
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current_uid = int(k)
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# find the tooluid associated with the current tool_dia so we know where to add the tool
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# solid_geometry
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for k, v in tools_storage.items():
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if float('%.*f' % (self.decimals, v['tooldia'])) == float('%.*f' % (self.decimals,
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tool)):
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current_uid = int(k)
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# add the solid_geometry to the current too in self.paint_tools dictionary
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# and then reset the temporary list that stored that solid_geometry
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v['solid_geometry'] = flatten_shapely_geometry(cleared_geo)
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v['data']['name'] = name
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break
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geo_obj.tools[current_uid] = dict(tools_storage[current_uid])
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else:
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app_obj.log.debug("There are no geometries in the cleared polygon.")
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# add the solid_geometry to the current too in self.paint_tools dictionary
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# and then reset the temporary list that stored that solid_geometry
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v['solid_geometry'] = flatten_shapely_geometry(cleared_geo)
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v['data']['name'] = name
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break
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geo_obj.tools[current_uid] = dict(tools_storage[current_uid])
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else:
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app_obj.log.debug("There are no geometries in the cleared polygon.")
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# delete tools with empty geometry
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# look for keys in the tools_storage dict that have 'solid_geometry' values empty
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