- fixed issue #454; trigger signals for Editor Toolbars lost after changing the layout
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@@ -3317,22 +3317,7 @@ class AppGeoEditor(QtCore.QObject):
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self.exit_editor_button.clicked.connect(lambda: self.app.editor2object())
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# ## Toolbar events and properties
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self.tools = {
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"select": {"button": self.app.ui.geo_select_btn, "constructor": FCSelect},
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"arc": {"button": self.app.ui.geo_add_arc_btn, "constructor": FCArc},
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"circle": {"button": self.app.ui.geo_add_circle_btn, "constructor": FCCircle},
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"path": {"button": self.app.ui.geo_add_path_btn, "constructor": FCPath},
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"rectangle": {"button": self.app.ui.geo_add_rectangle_btn, "constructor": FCRectangle},
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"polygon": {"button": self.app.ui.geo_add_polygon_btn, "constructor": FCPolygon},
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"text": {"button": self.app.ui.geo_add_text_btn, "constructor": FCText},
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"buffer": {"button": self.app.ui.geo_add_buffer_btn, "constructor": FCBuffer},
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"paint": {"button": self.app.ui.geo_add_paint_btn, "constructor": FCPaint},
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"eraser": {"button": self.app.ui.geo_eraser_btn, "constructor": FCEraser},
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"move": {"button": self.app.ui.geo_move_btn, "constructor": FCMove},
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"transform": {"button": self.app.ui.geo_transform_btn, "constructor": FCTransform},
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"copy": {"button": self.app.ui.geo_copy_btn, "constructor": FCCopy},
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"explode": {"button": self.app.ui.geo_explode_btn, "constructor": FCExplode}
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}
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self.tools = {}
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# # ## Data
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self.active_tool = None
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@@ -3388,15 +3373,6 @@ class AppGeoEditor(QtCore.QObject):
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# this will flag if the Editor "tools" are launched from key shortcuts (True) or from menu toolbar (False)
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self.launched_from_shortcuts = False
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def make_callback(thetool):
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def f():
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self.on_tool_select(thetool)
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return f
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for tool in self.tools:
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self.tools[tool]["button"].triggered.connect(make_callback(tool)) # Events
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self.tools[tool]["button"].setCheckable(True) # Checkable
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self.app.ui.grid_snap_btn.triggered.connect(self.on_grid_toggled)
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self.app.ui.corner_snap_btn.setCheckable(True)
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self.app.ui.corner_snap_btn.triggered.connect(lambda: self.toolbar_tool_toggle("corner_snap"))
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@@ -3438,6 +3414,14 @@ class AppGeoEditor(QtCore.QObject):
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self.paint_tool = PaintOptionsTool(self.app, self)
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self.transform_tool = TransformEditorTool(self.app, self)
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# #############################################################################################################
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# ####################### GEOMETRY Editor Signals #############################################################
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# #############################################################################################################
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# connect the toolbar signals
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self.connect_geo_toolbar_signals()
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# connect Geometry Editor Menu signals
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self.app.ui.geo_add_circle_menuitem.triggered.connect(lambda: self.select_tool('circle'))
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self.app.ui.geo_add_arc_menuitem.triggered.connect(lambda: self.select_tool('arc'))
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self.app.ui.geo_add_rectangle_menuitem.triggered.connect(lambda: self.select_tool('rectangle'))
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@@ -3475,6 +3459,34 @@ class AppGeoEditor(QtCore.QObject):
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self.editor_active = False
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log.debug("Initialization of the Geometry Editor is finished ...")
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def make_callback(self, thetool):
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def f():
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self.on_tool_select(thetool)
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return f
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def connect_geo_toolbar_signals(self):
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self.tools.update({
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"select": {"button": self.app.ui.geo_select_btn, "constructor": FCSelect},
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"arc": {"button": self.app.ui.geo_add_arc_btn, "constructor": FCArc},
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"circle": {"button": self.app.ui.geo_add_circle_btn, "constructor": FCCircle},
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"path": {"button": self.app.ui.geo_add_path_btn, "constructor": FCPath},
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"rectangle": {"button": self.app.ui.geo_add_rectangle_btn, "constructor": FCRectangle},
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"polygon": {"button": self.app.ui.geo_add_polygon_btn, "constructor": FCPolygon},
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"text": {"button": self.app.ui.geo_add_text_btn, "constructor": FCText},
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"buffer": {"button": self.app.ui.geo_add_buffer_btn, "constructor": FCBuffer},
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"paint": {"button": self.app.ui.geo_add_paint_btn, "constructor": FCPaint},
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"eraser": {"button": self.app.ui.geo_eraser_btn, "constructor": FCEraser},
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"move": {"button": self.app.ui.geo_move_btn, "constructor": FCMove},
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"transform": {"button": self.app.ui.geo_transform_btn, "constructor": FCTransform},
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"copy": {"button": self.app.ui.geo_copy_btn, "constructor": FCCopy},
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"explode": {"button": self.app.ui.geo_explode_btn, "constructor": FCExplode}
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})
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for tool in self.tools:
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self.tools[tool]["button"].triggered.connect(self.make_callback(tool)) # Events
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self.tools[tool]["button"].setCheckable(True) # Checkable
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def pool_recreated(self, pool):
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self.shapes.pool = pool
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self.tool_shape.pool = pool
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