Files
duck-preview/app/ui/menu_bar.py
bartool cd7f196b25 feat: implement core functionality for camera preview application
- Add FrameDispatcher for distributing QVideoFrames to subscribers
- Implement TelemetryCollector to measure video pipeline performance metrics
- Create MainWindow as the main application interface with video rendering
- Develop AppMenuBar for camera selection, resolution, and FPS settings
- Establish overlay system for displaying telemetry metrics
- Set up project structure and configuration files
- Add unit tests for FrameDispatcher and TelemetryCollector
2026-05-12 19:49:53 +02:00

199 lines
7.0 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
"""Menu bar — camera, video format, FPS and debug controls."""
from __future__ import annotations
import logging
from PySide6.QtCore import Signal
from PySide6.QtGui import QAction, QActionGroup
from PySide6.QtWidgets import QMenuBar, QWidget
from app.camera.camera_enumerator import CameraInfo
logger = logging.getLogger(__name__)
class AppMenuBar(QMenuBar):
"""
Application menu bar.
Signals:
camera_selected(CameraInfo) — user picked a camera
resolution_selected(int, int) — user picked (width, height)
fps_selected(float) — user picked a target FPS
reconnect_requested() — user hit Reconnect
overlay_toggled(bool) — overlay show/hide
log_toggled(bool) — console logging on/off
"""
camera_selected = Signal(object) # CameraInfo
resolution_selected = Signal(int, int)
fps_selected = Signal(float)
reconnect_requested = Signal()
overlay_toggled = Signal(bool)
log_toggled = Signal(bool)
def __init__(self, parent: QWidget | None = None) -> None:
super().__init__(parent)
self._camera_group: QActionGroup | None = None
self._resolution_group: QActionGroup | None = None
self._fps_group: QActionGroup | None = None
self._cameras: list[CameraInfo] = []
self._build_menus()
# ------------------------------------------------------------------
# Public API — called after camera enumeration
# ------------------------------------------------------------------
def populate_cameras(self, cameras: list[CameraInfo]) -> None:
"""Populate the Camera menu with discovered devices."""
self._cameras = cameras
menu = self._camera_menu
# Remove existing camera actions (keep Reconnect + separator)
for action in list(menu.actions()):
if action not in (self._reconnect_action, self._cam_separator):
menu.removeAction(action)
self._camera_group = QActionGroup(self)
self._camera_group.setExclusive(True)
for cam in cameras:
action = QAction(cam.name, self)
action.setCheckable(True)
action.setData(cam)
self._camera_group.addAction(action)
menu.insertAction(self._cam_separator, action)
action.triggered.connect(self._on_camera_action)
if cameras:
first = self._camera_group.actions()[0]
first.setChecked(True)
def populate_formats(self, camera_info: CameraInfo) -> None:
"""Populate Resolution and FPS menus based on a camera's supported formats."""
self._populate_resolutions(camera_info)
self._populate_fps(camera_info)
def set_active_camera(self, camera_info: CameraInfo) -> None:
"""Check the menu item matching camera_info."""
if self._camera_group is None:
return
for action in self._camera_group.actions():
if action.data() is camera_info:
action.setChecked(True)
return
# ------------------------------------------------------------------
# Menu construction
# ------------------------------------------------------------------
def _build_menus(self) -> None:
# --- Camera menu ---
self._camera_menu = self.addMenu("Camera")
self._cam_separator = self._camera_menu.addSeparator()
self._reconnect_action = QAction("Reconnect", self)
self._reconnect_action.triggered.connect(self.reconnect_requested)
self._camera_menu.addAction(self._reconnect_action)
# --- Video menu ---
self._video_menu = self.addMenu("Video")
self._res_menu = self._video_menu.addMenu("Resolution")
self._fps_menu = self._video_menu.addMenu("FPS")
# --- Debug menu ---
debug_menu = self.addMenu("Debug")
self._overlay_action = QAction("Show Overlay", self)
self._overlay_action.setCheckable(True)
self._overlay_action.setChecked(True)
self._overlay_action.toggled.connect(self.overlay_toggled)
debug_menu.addAction(self._overlay_action)
self._log_action = QAction("Console Logging", self)
self._log_action.setCheckable(True)
self._log_action.setChecked(False)
self._log_action.toggled.connect(self._on_log_toggled)
debug_menu.addAction(self._log_action)
def _populate_resolutions(self, camera_info: CameraInfo) -> None:
self._res_menu.clear()
self._resolution_group = QActionGroup(self)
self._resolution_group.setExclusive(True)
seen: set[tuple[int, int]] = set()
for w, h, _ in camera_info.formats:
key = (w, h)
if key in seen:
continue
seen.add(key)
action = QAction(f"{w} × {h}", self)
action.setCheckable(True)
action.setData((w, h))
self._resolution_group.addAction(action)
self._res_menu.addAction(action)
action.triggered.connect(self._on_resolution_action)
actions = self._resolution_group.actions()
if actions:
actions[0].setChecked(True)
def _populate_fps(self, camera_info: CameraInfo) -> None:
self._fps_menu.clear()
self._fps_group = QActionGroup(self)
self._fps_group.setExclusive(True)
seen: set[int] = set()
for _, _, fps in camera_info.formats:
key = round(fps)
if key in seen:
continue
seen.add(key)
action = QAction(f"{key} fps", self)
action.setCheckable(True)
action.setData(float(fps))
self._fps_group.addAction(action)
self._fps_menu.addAction(action)
action.triggered.connect(self._on_fps_action)
actions = self._fps_group.actions()
if actions:
actions[0].setChecked(True)
# ------------------------------------------------------------------
# Slots
# ------------------------------------------------------------------
def _on_camera_action(self) -> None:
action = self.sender()
if action is None:
return
cam: CameraInfo = action.data()
logger.debug("Camera selected: %s", cam.name)
self.camera_selected.emit(cam)
self._populate_resolutions(cam)
self._populate_fps(cam)
def _on_resolution_action(self) -> None:
action = self.sender()
if action is None:
return
w, h = action.data()
logger.debug("Resolution selected: %dx%d", w, h)
self.resolution_selected.emit(w, h)
def _on_fps_action(self) -> None:
action = self.sender()
if action is None:
return
fps: float = action.data()
logger.debug("FPS selected: %.1f", fps)
self.fps_selected.emit(fps)
def _on_log_toggled(self, enabled: bool) -> None:
level = logging.DEBUG if enabled else logging.WARNING
logging.getLogger().setLevel(level)
self.log_toggled.emit(enabled)