feat: implement overlay architecture with IOverlayLayer interface and telemetry overlay

This commit is contained in:
2026-05-12 21:10:37 +02:00
parent 74a5dcd057
commit 4cc4f4bf6c
8 changed files with 334 additions and 342 deletions

View File

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"""IOverlayLayer — interface for pluggable overlay layers drawn on CameraView."""
from __future__ import annotations
from abc import ABC, abstractmethod
from PySide6.QtCore import QRect
from PySide6.QtGui import QPainter
class IOverlayLayer(ABC):
"""
Interface for a single overlay layer drawn over the camera frame.
Each layer receives the active QPainter and the video rect (the letterboxed
area where the camera image was drawn) so it can position elements relative
to the actual video content if needed.
To add a new overlay (e.g. YOLO bboxes):
1. Subclass IOverlayLayer.
2. Implement paint().
3. Register with CameraView.add_overlay_layer().
No Qt subclassing is required — layers are plain Python objects.
"""
@property
def name(self) -> str:
"""Human-readable identifier used in menus / debug output."""
return type(self).__name__
@property
def visible(self) -> bool:
"""Whether this layer should be drawn."""
return self._visible
@visible.setter
def visible(self, value: bool) -> None:
self._visible = value
def __init__(self) -> None:
self._visible: bool = True
@abstractmethod
def paint(self, painter: QPainter, video_rect: QRect) -> None:
"""
Draw this layer.
Args:
painter: Active QPainter on the CameraView widget.
Caller saves/restores painter state around each layer.
video_rect: The QRect where the camera image was drawn (letterboxed).
Use this to position overlays relative to the video image.
"""