#include "unity.h" #include "lights.h" void setUp(void) { } void tearDown(void) { } // void test_lights_NeedToImplement(void) // { // TEST_IGNORE_MESSAGE("Need to Implement lights"); // } void test_WhenTheHeadlightSwitchIsOff_ThenTheHeadLightsAreOff(void) { // When the headlight switch is off... lights_SetHeadlightSwitchOff(); // then the headlights are off. TEST_ASSERT_EQUAL(false, lights_AreHeadlightsOn()); } void test_WhenTheHeadlightSwitchIsOn_ThenTheHeadLightsAreOn(void) { // When the headlight switch is on... lights_SetHeadlightSwitchOn(); // then the headlights are on. TEST_ASSERT_EQUAL(true, lights_AreHeadlightsOn()); }