add input_handler module
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74
src/input_handler.c
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74
src/input_handler.c
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@@ -0,0 +1,74 @@
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#include <avr/io.h>
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#include "input_handler.h"
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#include "timer_counter.h"
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const ButtonRoutine_t button_routine[MAX_STATE];
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void buttonHandler(ButtonKey_t *key)
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{
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button_routine[key->state](key);
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}
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static inline GPIO_PinState getPinState(ButtonKey_t *key)
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{
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// Read the pin state from the register
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return (*(key->instance.pin_register) & (1 << key->instance.pin_number)) ? GPIO_PIN_SET : GPIO_PIN_RESET;
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}
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static void buttonIdleRoutine(ButtonKey_t *key)
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{
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if (getPinState(key) == key->active_state)
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{
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key->state = DEBOUNCE;
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key->last_tick = ticks100us();
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}
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}
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static void buttonActiveRoutine(ButtonKey_t *key)
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{
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if (getPinState(key) != key->active_state)
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{
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key->state = DEBOUNCE;
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key->last_tick = ticks100us();
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}
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}
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static void buttonDebounceRoutine(ButtonKey_t *key)
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{
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// Read the current pin state
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GPIO_PinState pin_now = getPinState(key);
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ButtonState_t new_state = (pin_now == key->active_state) ? ACTIVE : IDLE;
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// Check if debounce time has passed
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uint16_t debounce_time = (new_state == ACTIVE) ? key->timer_debounce_on : key->timer_debounce_off;
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if ((ticks100us() - key->last_tick) < debounce_time)
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{
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return; // Still in debounce period, do nothing
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}
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// If the new state is the same as the last state, we return to the previous state
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if (new_state == key->last_state)
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{
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key->state = key->last_state;
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return;
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}
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// Update the last state and current state
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key->last_state = new_state;
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key->state = new_state;
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if (new_state == ACTIVE && key->buttonPressed)
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{
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key->buttonPressed(key);
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}
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else if (new_state == IDLE && key->buttonReleased)
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{
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key->buttonReleased(key);
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}
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}
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const ButtonRoutine_t button_routine[MAX_STATE] = {
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buttonIdleRoutine,
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buttonDebounceRoutine,
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buttonActiveRoutine,
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};
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