68 lines
2.6 KiB
C
68 lines
2.6 KiB
C
#include "main.h"
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#include "hw_button.h"
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#include "ctrl_channel_button.h"
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#define DUMMY_GPIO_Port GPIOA
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#define DUMMY_GPIO_Pin GPIO_PIN_0
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static ButtonKey_t channel_buttons[BTN_CH_MAX];
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void CTRL_channelButtonInit(void)
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{
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channel_buttons[BTN_CH_1].instance = BTN_CH_1;
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channel_buttons[BTN_CH_1].buttonPressed = CTRL_pushedChanBtnEvent;
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channel_buttons[BTN_CH_1].gpio_port = DUMMY_GPIO_Port;
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channel_buttons[BTN_CH_1].gpio_pin = DUMMY_GPIO_Pin;
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channel_buttons[BTN_CH_1].pushed_state = GPIO_PIN_SET;
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channel_buttons[BTN_CH_2].instance = BTN_CH_2;
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channel_buttons[BTN_CH_2].buttonPressed = CTRL_pushedChanBtnEvent;
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channel_buttons[BTN_CH_2].gpio_port = DUMMY_GPIO_Port;
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channel_buttons[BTN_CH_2].gpio_pin = DUMMY_GPIO_Pin;
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channel_buttons[BTN_CH_2].pushed_state = GPIO_PIN_SET;
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channel_buttons[BTN_CH_3].instance = BTN_CH_3;
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channel_buttons[BTN_CH_3].buttonPressed = CTRL_pushedChanBtnEvent;
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channel_buttons[BTN_CH_3].gpio_port = DUMMY_GPIO_Port;
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channel_buttons[BTN_CH_3].gpio_pin = DUMMY_GPIO_Pin;
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channel_buttons[BTN_CH_3].pushed_state = GPIO_PIN_SET;
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channel_buttons[BTN_CH_4].instance = BTN_CH_4;
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channel_buttons[BTN_CH_4].buttonPressed = CTRL_pushedChanBtnEvent;
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channel_buttons[BTN_CH_4].gpio_port = DUMMY_GPIO_Port;
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channel_buttons[BTN_CH_4].gpio_pin = DUMMY_GPIO_Pin;
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channel_buttons[BTN_CH_4].pushed_state = GPIO_PIN_SET;
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channel_buttons[BTN_CH_5].instance = BTN_CH_5;
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channel_buttons[BTN_CH_5].buttonPressed = CTRL_pushedChanBtnEvent;
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channel_buttons[BTN_CH_5].gpio_port = DUMMY_GPIO_Port;
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channel_buttons[BTN_CH_5].gpio_pin = DUMMY_GPIO_Pin;
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channel_buttons[BTN_CH_5].pushed_state = GPIO_PIN_SET;
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channel_buttons[BTN_CH_6].instance = BTN_CH_6;
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channel_buttons[BTN_CH_6].buttonPressed = CTRL_pushedChanBtnEvent;
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channel_buttons[BTN_CH_6].gpio_port = DUMMY_GPIO_Port;
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channel_buttons[BTN_CH_6].gpio_pin = DUMMY_GPIO_Pin;
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channel_buttons[BTN_CH_6].pushed_state = GPIO_PIN_SET;
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for (HW_chanBtnName_t btn_key = BTN_CH_1; btn_key < BTN_CH_MAX; btn_key++)
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{
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channel_buttons[btn_key].state = IDLE;
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channel_buttons[btn_key].timer_debounce = BTN_DEFAULT_DEBOUNCE_MS;
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channel_buttons[btn_key].timer_long_pressed = BTN_DEFAULT_LONGPRESSED_MS;
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channel_buttons[btn_key].timer_repeat_delay = BTN_DEFAULT_REPEAT_MS;
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}
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}
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void CTRL_channelButtonsHandler(void)
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{
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for (HW_chanBtnName_t btn_key = BTN_CH_1; btn_key < BTN_CH_MAX; btn_key++)
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{
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buttonHandler(&channel_buttons[btn_key]);
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}
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}
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__weak void CTRL_pushedChanBtnEvent(ButtonKey_t *key)
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{
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UNUSED(key);
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} |