[wip] working on display graph

This commit is contained in:
2023-04-30 07:27:59 +02:00
parent 0f8a5ca047
commit b4dd5c789c
15 changed files with 663 additions and 141 deletions

View File

@@ -44,6 +44,31 @@ void DISP_drawPixel(GFX_display_t *disp, uint8_t x, uint8_t y, GFX_Color_t color
break;
}
}
void DISP_drawBitmapSlow(GFX_display_t *disp, const GFX_bitmap_t *bitmap, uint8_t x, uint8_t y)
{
uint8_t row_div_by_8 = 0;
uint8_t mask = 0;
uint8_t bitmap_byte = 0;
for (uint8_t row = 0; row < bitmap->height; row++)
{
row_div_by_8 = row / 8;
mask = (row % 8);
for (uint8_t col = 0; col < bitmap->width; col++)
{
bitmap_byte = bitmap->bitmap[row_div_by_8 * bitmap->width + col];
if (bitmap_byte & (1 << mask))
{
DISP_drawPixel(disp, col + x, row + y, GFX_WHITE);
}
else
{
DISP_drawPixel(disp, col + x, row + y, GFX_BLACK);
}
}
}
}
/**
* @brief Draw a vertical line.
@@ -97,7 +122,7 @@ void DISP_drawSlashLine(GFX_display_t *disp, int16_t x0, int16_t y0, int16_t x1,
/**
* @brief Write a perfectly vertical line
* @param disp A pointer to display struct
* @param x Top-most x coordinate
* @param x Left-most x coordinate
* @param y Top-most y coordinate
* @param height Height in pixels
* @param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
@@ -114,11 +139,11 @@ void DISP_drawVerticalLine(GFX_display_t *disp, int16_t x, int16_t y, int16_t he
@brief Write a perfectly horizontal line
@param disp A pointer to display struct
@param x Left-most x coordinate
@param y Left-most y coordinate
@param y Top-most y coordinate
@param width Width in pixels
@param color Color of pixel WHITE(0), BLACK(1) or INVERSE(2)
*/
void DISP_drawHorizontalLine(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, GFX_Color_t color)
void DISP_drawHorizontalLine(GFX_display_t *disp, uint8_t x, uint8_t y, uint8_t width, GFX_Color_t color)
{
for (int16_t i = x; i < x + width; i++)
{
@@ -396,6 +421,56 @@ void DISP_drawBitmap(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos
}
}
void DISP_drawBitmapShift(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos_x, int8_t pos_y, uint8_t shift_left, GFX_BitmapColor_t color)
{
if (bitmap->width + pos_x < 0 || bitmap->height + pos_y < 0)
return;
uint16_t tmp_buf16, bitmap_idx, buf_idx;
uint8_t tmp_bitmap, bitmap_row;
buf_bitmap_boundry_t b;
_getBoundry(disp, &b, bitmap->width, bitmap->height, pos_x, pos_y);
b.bitmap_col = (b.bitmap_col + shift_left) % bitmap->width;
for (uint8_t col = b.buf_col_first; col < b.buf_col_last; col++, b.bitmap_col = (b.bitmap_col + 1) % bitmap->width)
{
tmp_buf16 = 0;
bitmap_row = b.bitmap_row_first;
if (b.bitmap_row_first > 0)
{
tmp_buf16 = _getBitmapByte(bitmap->bitmap, bitmap->width * (b.bitmap_row_first - 1) + b.bitmap_col, color) >> (8 - b.bitmap_shift);
}
else
{
tmp_buf16 = disp->buffor[b.buf_row_first * disp->width + col] & b.buf_mask_top;
}
for (uint8_t buf_row = b.buf_row_first; buf_row < b.buf_row_last; buf_row++, bitmap_row++)
{
bitmap_idx = bitmap->width * bitmap_row + b.bitmap_col;
buf_idx = buf_row * disp->width + col;
if (bitmap_idx < b.bitmap_max_idx)
{
tmp_bitmap = _getBitmapByte(bitmap->bitmap, bitmap_idx, color);
tmp_buf16 |= tmp_bitmap << b.bitmap_shift;
}
if (b.bitmap_row_last == buf_row)
{
disp->buffor[buf_idx] = (disp->buffor[buf_idx] & b.buf_mask_bottom) | (tmp_buf16 & ~(b.buf_mask_bottom));
}
else
{
disp->buffor[buf_idx] = (uint8_t)tmp_buf16;
}
tmp_buf16 = tmp_buf16 >> 8;
}
}
}
void DISP_drawFillRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height)
{
GFX_bitmap_t area = {

View File

@@ -51,7 +51,7 @@ typedef struct
void DISP_drawPixel(GFX_display_t *disp, uint8_t x, uint8_t y, GFX_Color_t color);
void DISP_drawVerticalLine(GFX_display_t *disp, int16_t x, int16_t y, int16_t height, GFX_Color_t color);
void DISP_drawHorizontalLine(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, GFX_Color_t color);
void DISP_drawHorizontalLine(GFX_display_t *disp, uint8_t x, uint8_t y, uint8_t width, GFX_Color_t color);
void DISP_drawSlashLine(GFX_display_t *disp, int16_t x0, int16_t y0, int16_t x1, int16_t y1, GFX_Color_t color);
void DISP_drawRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height, GFX_Color_t color);
void DISP_drawFillRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height);
@@ -59,5 +59,8 @@ void DISP_drawCircle(GFX_display_t *disp, int16_t x0, int16_t y0, uint8_t radius
void DISP_drawQuarterCircle(GFX_display_t *disp, int16_t x0, int16_t y0, uint8_t radius, GFX_CircCorners_t corner, GFX_Color_t color);
void DISP_drawRoundRect(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius, GFX_Color_t color);
void DISP_drawBitmap(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos_x, int8_t pos_y, GFX_BitmapColor_t color);
void DISP_drawBitmapShift(GFX_display_t *disp, const GFX_bitmap_t *bitmap, int8_t pos_x, int8_t pos_y, uint8_t shift_left, GFX_BitmapColor_t color);
void DISP_clearRegion(GFX_display_t *disp, int16_t x, int16_t y, int16_t width, int16_t height);
void DISP_clearScreen(GFX_display_t *disp);
void DISP_drawBitmapSlow(GFX_display_t *disp, const GFX_bitmap_t *bitmap, uint8_t x, uint8_t y);